..
renderer_rd
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
rasterizer_dummy.h
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
renderer_canvas_cull.cpp
Rename RID's getornull()
to get_or_null()
2021-09-29 23:58:02 +02:00
renderer_canvas_cull.h
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
renderer_canvas_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render.h
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
renderer_compositor.cpp
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
renderer_compositor.h
Add source rectangle to blit
2021-08-29 14:57:16 +10:00
renderer_scene_cull.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
renderer_scene_cull.h
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
renderer_scene_occlusion_cull.cpp
Clean up RenderingServer and its bindings
2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h
Occlusion culling fixes
2021-09-10 18:15:10 +02:00
renderer_scene_render.cpp
Inverse XR camera offset for stereoscopic rendering
2021-06-19 19:33:40 +10:00
renderer_scene_render.h
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
renderer_scene.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene.h
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
renderer_storage.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
renderer_storage.h
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
renderer_thread_pool.cpp
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_thread_pool.h
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_viewport.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
renderer_viewport.h
Optionally scale 3D render content
2021-08-26 20:48:40 +10:00
rendering_device_binds.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
rendering_device_binds.h
Use range iterators for Map
2021-09-30 15:09:12 -06:00
rendering_device.cpp
Expose Vulkan internal values for access from extensions
2021-09-09 22:28:32 +10:00
rendering_device.h
Expose Vulkan internal values for access from extensions
2021-09-09 22:28:32 +10:00
rendering_server_default.cpp
Fix crash in headless mode
2021-09-29 17:24:53 +08:00
rendering_server_default.h
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
rendering_server_globals.cpp
Refactor VisibilityNotifier
2021-06-16 10:48:57 -03:00
rendering_server_globals.h
Refactor VisibilityNotifier
2021-06-16 10:48:57 -03:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_language.cpp
Fix shader crash when passing array to index expression
2021-10-07 10:48:32 +03:00
shader_language.h
Fix shader crash when passing array.length to functions
2021-10-05 12:49:59 +03:00
shader_types.cpp
Removed RESTART
built-in from start
particle shader function
2021-08-17 15:13:16 +03:00
shader_types.h
Added editor dialog for easily creating shaders.
2021-08-07 21:02:13 +03:00
shader_warnings.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
shader_warnings.h
Added a shader warning about unused local variable
2021-06-29 15:39:37 +03:00