godot/core/math
tagcup a5e0bb447c Avoid converting Quat to Euler angles when not necessary.
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis.

Added various missing functions and constructors.

Should close #17968.
2018-04-14 15:53:25 -04:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
a_star.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
a_star.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
aabb.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
aabb.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio_frame.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio_frame.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
bsp_tree.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
bsp_tree.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
camera_matrix.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
camera_matrix.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
face3.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
face3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
geometry.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
geometry.h Fix is_point_in_triangle 2018-02-08 19:59:52 +03:00
math_2d.cpp Bring back Vector2.cross() 2018-03-07 21:10:31 +01:00
math_2d.h Fix for clang warning at distance_to 2018-03-22 13:26:04 -03:00
math_defs.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
math_funcs.cpp Update wrap functions 2018-03-06 10:34:37 +03:00
math_funcs.h Small performance fix to wrapf 2018-04-13 13:50:17 +03:00
matrix3.cpp Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
matrix3.h Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
octree.h Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
plane.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
plane.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
quat.cpp Resolves Inccorect Quaternion Conversion 2018-04-09 14:48:03 +08:00
quat.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
quick_hull.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
quick_hull.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
transform.cpp Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
transform.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
triangle_mesh.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
triangle_mesh.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
triangulate.cpp Allow degenerate triangles in polygon triangulation when necessary. 2018-02-28 22:46:56 -05:00
triangulate.h Allow degenerate triangles in polygon triangulation when necessary. 2018-02-28 22:46:56 -05:00
vector3.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
vector3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00