godot/modules/lightmapper_cpu/config.py
Rémi Verschelde a2c68d9da7
lightmapper: Disable build if raycast module can't build
We need to propagate the hacky checks from the raycast config to the
lightmapper config, as the failure of a `can_build()` check is not notified to
other modules (which might even be checked further depending on the processing
order in SConstruct).

A more thorough fix would be to change SConstruct to do two loops on modules:
one to check `can_build()` and disable modules which can't build, then another
one to rechecked `can_build()` with the new lineup and do further config.
But there would be more risk for regressions than with this ad hoc hack.

Similar story for the `platform/x11/detect.py` change... oh my eyes :(
2021-04-22 19:12:37 +02:00

30 lines
1.1 KiB
Python

def can_build(env, platform):
if not env["tools"] or not env["module_raycast_enabled"]:
return False
# Depends on raycast module (embree), but we can't have access to the result of
# `can_build()` for that module, so we need to duplicate that code as a short-term
# solution.
# Embree requires at least SSE2 to be available, so 32-bit and ARM64 builds are
# not supported.
# It's also only relevant for tools build and desktop platforms,
# as doing lightmap generation on Android or HTML5 would be a bit far-fetched.
supported_platform = platform in ["x11", "osx", "windows", "server"]
supported_bits = env["bits"] == "64"
supported_arch = env["arch"] != "arm64"
# Hack to disable on Linux arm64. This won't work well for cross-compilation (checks
# host, not target) and would need a more thorough fix by refactoring our arch and
# bits-handling code.
from platform import machine
if platform == "x11" and machine() != "x86_64":
supported_arch = False
return supported_platform and supported_bits and supported_arch
def configure(env):
pass