godot/thirdparty/embree/kernels/geometry/subdivpatch1.h

39 lines
1.1 KiB
C++

// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../geometry/primitive.h"
#include "../subdiv/subdivpatch1base.h"
namespace embree
{
struct __aligned(64) SubdivPatch1 : public SubdivPatch1Base
{
struct Type : public PrimitiveType
{
const char* name() const;
size_t sizeActive(const char* This) const;
size_t sizeTotal(const char* This) const;
size_t getBytes(const char* This) const;
};
static Type type;
public:
/*! constructor for cached subdiv patch */
SubdivPatch1 (const unsigned int gID,
const unsigned int pID,
const unsigned int subPatch,
const SubdivMesh *const mesh,
const size_t time,
const Vec2f uv[4],
const float edge_level[4],
const int subdiv[4],
const int simd_width)
: SubdivPatch1Base(gID,pID,subPatch,mesh,time,uv,edge_level,subdiv,simd_width) {}
};
}