989acbbe81
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask
35 lines
1.2 KiB
XML
35 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="OccluderInstance3D" inherits="Node3D" version="4.0">
|
|
<brief_description>
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_bake_mask_value" qualifiers="const">
|
|
<return type="bool" />
|
|
<argument index="0" name="layer_number" type="int" />
|
|
<description>
|
|
Returns whether or not the specified layer of the [member bake_mask] is enabled, given a [code]layer_number[/code] between 1 and 20.
|
|
</description>
|
|
</method>
|
|
<method name="set_bake_mask_value">
|
|
<return type="void" />
|
|
<argument index="0" name="layer_number" type="int" />
|
|
<argument index="1" name="value" type="bool" />
|
|
<description>
|
|
Based on [code]value[/code], enables or disables the specified layer in the [member bake_mask], given a [code]layer_number[/code] between 1 and 20.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="bake_mask" type="int" setter="set_bake_mask" getter="get_bake_mask" default="4294967295">
|
|
</member>
|
|
<member name="occluder" type="Occluder3D" setter="set_occluder" getter="get_occluder">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|