godot/servers/rendering/renderer_rd
2021-10-18 14:24:03 +03:00
..
forward_clustered Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
forward_mobile Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
shaders Remove incorrect fog height density remapping 2021-10-14 16:09:45 -04:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
effects_rd.cpp Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius 2021-10-07 08:04:17 +02:00
effects_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
pipeline_cache_rd.cpp Fix wireframe render mode 2021-10-15 06:53:52 +03:00
pipeline_cache_rd.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
renderer_canvas_render_rd.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor_rd.cpp Construct values only when necessary. 2021-09-25 14:46:45 +05:45
renderer_compositor_rd.h Add source rectangle to blit 2021-08-29 14:57:16 +10:00
renderer_scene_environment_rd.cpp Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_environment_rd.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_gi_rd.cpp Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_gi_rd.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_render_rd.cpp Fix errors on quitting from an empty project 2021-10-18 14:24:03 +03:00
renderer_scene_render_rd.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
renderer_scene_sky_rd.cpp Fix errors on quitting from an empty project 2021-10-18 14:24:03 +03:00
renderer_scene_sky_rd.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
renderer_storage_rd.cpp Merge pull request #53712 from CakHuri/nullptr 2021-10-12 22:30:43 +02:00
renderer_storage_rd.h Replaced NULL with nullptr 2021-10-12 20:20:19 +07:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp Added few more built-ins to shader language 2021-10-13 20:27:36 +03:00
shader_compiler_rd.h Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
shader_rd.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shader_rd.h Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00