godot/drivers/d3d12
Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
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SCsub Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added 2023-12-25 11:13:01 +08:00
d3d12_context.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
d3d12_context.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
d3d12_godot_nir_bridge.h Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
d3d12ma.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
rendering_device_driver_d3d12.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
rendering_device_driver_d3d12.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00