b902a2f2a7
Fixes #22684.
122 lines
4.4 KiB
C++
122 lines
4.4 KiB
C++
/*************************************************************************/
|
|
/* node_2d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef NODE2D_H
|
|
#define NODE2D_H
|
|
|
|
#include "scene/2d/canvas_item.h"
|
|
|
|
class Node2D : public CanvasItem {
|
|
|
|
GDCLASS(Node2D, CanvasItem);
|
|
|
|
Point2 pos;
|
|
float angle;
|
|
Size2 _scale;
|
|
int z_index;
|
|
bool z_relative;
|
|
|
|
Transform2D _mat;
|
|
|
|
bool _xform_dirty;
|
|
|
|
void _update_transform();
|
|
|
|
void _update_xform_values();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual Dictionary _edit_get_state() const;
|
|
virtual void _edit_set_state(const Dictionary &p_state);
|
|
|
|
virtual void _edit_set_position(const Point2 &p_position);
|
|
virtual Point2 _edit_get_position() const;
|
|
|
|
virtual void _edit_set_scale(const Size2 &p_scale);
|
|
virtual Size2 _edit_get_scale() const;
|
|
|
|
virtual void _edit_set_rotation(float p_rotation);
|
|
virtual float _edit_get_rotation() const;
|
|
virtual bool _edit_use_rotation() const;
|
|
|
|
virtual void _edit_set_rect(const Rect2 &p_edit_rect);
|
|
|
|
void set_position(const Point2 &p_pos);
|
|
void set_rotation(float p_radians);
|
|
void set_rotation_degrees(float p_degrees);
|
|
void set_scale(const Size2 &p_scale);
|
|
|
|
void rotate(float p_radians);
|
|
void move_x(float p_delta, bool p_scaled = false);
|
|
void move_y(float p_delta, bool p_scaled = false);
|
|
void translate(const Vector2 &p_amount);
|
|
void global_translate(const Vector2 &p_amount);
|
|
void apply_scale(const Size2 &p_amount);
|
|
|
|
Point2 get_position() const;
|
|
float get_rotation() const;
|
|
float get_rotation_degrees() const;
|
|
Size2 get_scale() const;
|
|
|
|
Point2 get_global_position() const;
|
|
float get_global_rotation() const;
|
|
float get_global_rotation_degrees() const;
|
|
Size2 get_global_scale() const;
|
|
|
|
void set_transform(const Transform2D &p_transform);
|
|
void set_global_transform(const Transform2D &p_transform);
|
|
void set_global_position(const Point2 &p_pos);
|
|
void set_global_rotation(float p_radians);
|
|
void set_global_rotation_degrees(float p_degrees);
|
|
void set_global_scale(const Size2 &p_scale);
|
|
|
|
void set_z_index(int p_z);
|
|
int get_z_index() const;
|
|
|
|
void look_at(const Vector2 &p_pos);
|
|
float get_angle_to(const Vector2 &p_pos) const;
|
|
|
|
Point2 to_local(Point2 p_global) const;
|
|
Point2 to_global(Point2 p_local) const;
|
|
|
|
void set_z_as_relative(bool p_enabled);
|
|
bool is_z_relative() const;
|
|
|
|
Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
|
|
|
|
Transform2D get_transform() const;
|
|
|
|
Node2D();
|
|
};
|
|
|
|
#endif // NODE2D_H
|