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SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
animated_sprite.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
animated_sprite.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
area_2d.cpp
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2019-01-01 12:58:10 +01:00 |
area_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
audio_stream_player_2d.cpp
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2019-01-01 12:58:10 +01:00 |
audio_stream_player_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
back_buffer_copy.cpp
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2019-01-01 12:58:10 +01:00 |
back_buffer_copy.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
camera_2d.cpp
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Add process_mode property to Camera2D
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2019-01-06 15:44:17 +01:00 |
camera_2d.h
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Add process_mode property to Camera2D
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2019-01-06 15:44:17 +01:00 |
canvas_item.cpp
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Add some checks to avoid disaster when making a node the scene root. Fixes #24484
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2019-01-17 15:26:38 -03:00 |
canvas_item.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
canvas_modulate.cpp
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2019-01-01 12:58:10 +01:00 |
canvas_modulate.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
collision_object_2d.cpp
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
collision_object_2d.h
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
collision_polygon_2d.cpp
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
collision_polygon_2d.h
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
collision_shape_2d.cpp
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
collision_shape_2d.h
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
cpu_particles_2d.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
cpu_particles_2d.h
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2019-01-01 12:58:10 +01:00 |
joints_2d.cpp
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2019-01-01 12:58:10 +01:00 |
joints_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
light_2d.cpp
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Fixes to 2D lights, closes #24750
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2019-01-17 10:40:36 -03:00 |
light_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
light_occluder_2d.cpp
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2019-01-01 12:58:10 +01:00 |
light_occluder_2d.h
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2019-01-01 12:58:10 +01:00 |
line_2d.cpp
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2019-01-01 12:58:10 +01:00 |
line_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
line_builder.cpp
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Merge pull request #24691 from BlackCatter/line2d-fix
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2019-01-02 19:39:31 +01:00 |
line_builder.h
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2019-01-01 12:58:10 +01:00 |
mesh_instance_2d.cpp
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2019-01-01 12:58:10 +01:00 |
mesh_instance_2d.h
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2019-01-01 12:58:10 +01:00 |
navigation2d.cpp
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2019-01-01 12:58:10 +01:00 |
navigation2d.h
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2019-01-01 12:58:10 +01:00 |
navigation_polygon.cpp
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2019-01-01 12:58:10 +01:00 |
navigation_polygon.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
node_2d.cpp
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2019-01-01 12:58:10 +01:00 |
node_2d.h
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2019-01-01 12:58:10 +01:00 |
parallax_background.cpp
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2019-01-01 12:58:10 +01:00 |
parallax_background.h
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2019-01-01 12:58:10 +01:00 |
parallax_layer.cpp
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2019-01-01 12:58:10 +01:00 |
parallax_layer.h
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2019-01-01 12:58:10 +01:00 |
particles_2d.cpp
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2019-01-01 12:58:10 +01:00 |
particles_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
path_2d.cpp
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Allow offset and unit_offset to be set higher than one loop
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2019-01-03 17:32:20 +01:00 |
path_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
path_texture.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
path_texture.h
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2019-01-01 12:58:10 +01:00 |
physics_body_2d.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
physics_body_2d.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
polygon_2d.cpp
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Appease some CppCheck warns for files in the "scene" directory
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2019-01-16 12:59:18 -02:00 |
polygon_2d.h
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Removed splits in Polygon editor, replace by internal vertices and polygon support.
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2019-01-08 19:11:08 -03:00 |
position_2d.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
position_2d.h
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2019-01-01 12:58:10 +01:00 |
ray_cast_2d.cpp
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2019-01-01 12:58:10 +01:00 |
ray_cast_2d.h
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2019-01-01 12:58:10 +01:00 |
remote_transform_2d.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
remote_transform_2d.h
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2019-01-01 12:58:10 +01:00 |
screen_button.cpp
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2019-01-01 12:58:10 +01:00 |
screen_button.h
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2019-01-01 12:58:10 +01:00 |
skeleton_2d.cpp
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2019-01-01 12:58:10 +01:00 |
skeleton_2d.h
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2019-01-01 12:58:10 +01:00 |
sprite.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
sprite.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
tile_map.cpp
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-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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2019-01-18 14:15:05 -03:00 |
tile_map.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visibility_notifier_2d.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visibility_notifier_2d.h
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2019-01-01 12:58:10 +01:00 |
y_sort.cpp
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2019-01-01 12:58:10 +01:00 |
y_sort.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |