83 lines
3.5 KiB
XML
83 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNode" inherits="Resource" version="3.4">
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<brief_description>
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Base class for nodes in a visual shader graph.
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</brief_description>
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<description>
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Visual shader graphs consist of various nodes. Each node in the graph is a separate object and they are represented as a rectangular boxes with title and a set of properties. Each node has also connection ports that allow to connect it to another nodes and control the flow of the shader.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/3.3/tutorials/shading/visual_shaders.html</link>
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</tutorials>
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<methods>
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<method name="get_default_input_values" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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Returns an [Array] containing default values for all of the input ports of the node in the form [code][index0, value0, index1, value1, ...][/code].
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</description>
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</method>
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<method name="get_input_port_default_value" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="port" type="int">
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</argument>
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<description>
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Returns the default value of the input [code]port[/code].
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</description>
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</method>
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<method name="set_default_input_values">
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<return type="void">
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</return>
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<argument index="0" name="values" type="Array">
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</argument>
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<description>
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Sets the default input ports values using an [Array] of the form [code][index0, value0, index1, value1, ...][/code]. For example: [code][0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code].
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</description>
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</method>
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<method name="set_input_port_default_value">
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<return type="void">
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</return>
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<argument index="0" name="port" type="int">
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</argument>
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<argument index="1" name="value" type="Variant">
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</argument>
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<description>
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Sets the default value for the selected input [code]port[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="output_port_for_preview" type="int" setter="set_output_port_for_preview" getter="get_output_port_for_preview" default="-1">
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Sets the output port index which will be showed for preview. If set to [code]-1[/code] no port will be open for preview.
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</member>
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</members>
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<signals>
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<signal name="editor_refresh_request">
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<description>
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Emitted when the node requests an editor refresh. Currently called only in setter of [member VisualShaderNodeTexture.source], [VisualShaderNodeTexture], and [VisualShaderNodeCubeMap] (and their derivatives).
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="PORT_TYPE_SCALAR" value="0" enum="PortType">
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Floating-point scalar. Translated to [code]float[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_VECTOR" value="1" enum="PortType">
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3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_BOOLEAN" value="2" enum="PortType">
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Boolean type. Translated to [code]bool[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_TRANSFORM" value="3" enum="PortType">
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Transform type. Translated to [code]mat4[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_SAMPLER" value="4" enum="PortType">
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Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
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</constant>
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<constant name="PORT_TYPE_MAX" value="5" enum="PortType">
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Represents the size of the [enum PortType] enum.
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</constant>
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</constants>
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</class>
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