e9bb65db81
-Changed clip to a property in Control which can be set by the user
1067 lines
26 KiB
C++
1067 lines
26 KiB
C++
#ifndef VISUAL_SCRIPT_NODES_H
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#define VISUAL_SCRIPT_NODES_H
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#include "visual_script.h"
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class VisualScriptFunction : public VisualScriptNode {
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GDCLASS(VisualScriptFunction,VisualScriptNode)
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struct Argument {
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String name;
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Variant::Type type;
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};
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Vector<Argument> arguments;
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bool stack_less;
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int stack_size;
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ScriptInstance::RPCMode rpc_mode;
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protected:
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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void add_argument(Variant::Type p_type,const String& p_name,int p_index=-1);
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void set_argument_type(int p_argidx,Variant::Type p_type);
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Variant::Type get_argument_type(int p_argidx) const;
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void set_argument_name(int p_argidx,const String& p_name);
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String get_argument_name(int p_argidx) const;
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void remove_argument(int p_argidx);
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int get_argument_count() const;
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void set_stack_less(bool p_enable);
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bool is_stack_less() const;
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void set_stack_size(int p_size);
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int get_stack_size() const;
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void set_rpc_mode(ScriptInstance::RPCMode p_mode);
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ScriptInstance::RPCMode get_rpc_mode() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptFunction();
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};
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class VisualScriptOperator : public VisualScriptNode {
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GDCLASS(VisualScriptOperator,VisualScriptNode)
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Variant::Type typed;
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Variant::Operator op;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "operators"; }
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void set_operator(Variant::Operator p_op);
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Variant::Operator get_operator() const;
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void set_typed(Variant::Type p_op);
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Variant::Type get_typed() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptOperator();
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};
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class VisualScriptVariableGet : public VisualScriptNode {
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GDCLASS(VisualScriptVariableGet,VisualScriptNode)
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StringName variable;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_variable(StringName p_var);
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StringName get_variable() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptVariableGet();
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};
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class VisualScriptVariableSet : public VisualScriptNode {
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GDCLASS(VisualScriptVariableSet,VisualScriptNode)
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StringName variable;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_variable(StringName p_var);
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StringName get_variable() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptVariableSet();
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};
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class VisualScriptConstant : public VisualScriptNode {
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GDCLASS(VisualScriptConstant,VisualScriptNode)
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Variant::Type type;
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Variant value;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "constants"; }
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void set_constant_type(Variant::Type p_type);
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Variant::Type get_constant_type() const;
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void set_constant_value(Variant p_value);
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Variant get_constant_value() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptConstant();
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};
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class VisualScriptPreload : public VisualScriptNode {
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GDCLASS(VisualScriptPreload,VisualScriptNode)
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Ref<Resource> preload;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_preload(const Ref<Resource>& p_value);
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Ref<Resource> get_preload() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptPreload();
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};
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class VisualScriptIndexGet : public VisualScriptNode {
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GDCLASS(VisualScriptIndexGet,VisualScriptNode)
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "operators"; }
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptIndexGet();
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};
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class VisualScriptIndexSet : public VisualScriptNode {
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GDCLASS(VisualScriptIndexSet,VisualScriptNode)
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "operators"; }
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptIndexSet();
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};
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class VisualScriptGlobalConstant : public VisualScriptNode {
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GDCLASS(VisualScriptGlobalConstant,VisualScriptNode)
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int index;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "constants"; }
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void set_global_constant(int p_which);
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int get_global_constant();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptGlobalConstant();
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};
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class VisualScriptClassConstant : public VisualScriptNode {
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GDCLASS(VisualScriptClassConstant,VisualScriptNode)
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StringName base_type;
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StringName name;
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protected:
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static void _bind_methods();
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virtual void _validate_property(PropertyInfo& property) const;
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "constants"; }
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void set_class_constant(const StringName& p_which);
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StringName get_class_constant();
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void set_base_type(const StringName& p_which);
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StringName get_base_type();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptClassConstant();
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};
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class VisualScriptBasicTypeConstant : public VisualScriptNode {
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GDCLASS(VisualScriptBasicTypeConstant,VisualScriptNode)
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Variant::Type type;
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StringName name;
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protected:
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static void _bind_methods();
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virtual void _validate_property(PropertyInfo& property) const;
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "constants"; }
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void set_basic_type_constant(const StringName& p_which);
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StringName get_basic_type_constant() const;
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void set_basic_type(Variant::Type p_which);
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Variant::Type get_basic_type() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptBasicTypeConstant();
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};
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class VisualScriptMathConstant : public VisualScriptNode {
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GDCLASS(VisualScriptMathConstant,VisualScriptNode)
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public:
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enum MathConstant {
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MATH_CONSTANT_ONE,
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MATH_CONSTANT_PI,
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MATH_CONSTANT_2PI,
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MATH_CONSTANT_HALF_PI,
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MATH_CONSTANT_E,
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MATH_CONSTANT_SQRT2,
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MATH_CONSTANT_MAX,
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};
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private:
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static const char* const_name[MATH_CONSTANT_MAX];
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static double const_value[MATH_CONSTANT_MAX];
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MathConstant constant;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "constants"; }
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void set_math_constant(MathConstant p_which);
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MathConstant get_math_constant();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptMathConstant();
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};
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VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant )
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class VisualScriptEngineSingleton : public VisualScriptNode {
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GDCLASS(VisualScriptEngineSingleton,VisualScriptNode)
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String singleton;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_singleton(const String &p_string);
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String get_singleton();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
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VisualScriptEngineSingleton();
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};
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class VisualScriptSceneNode : public VisualScriptNode {
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GDCLASS(VisualScriptSceneNode,VisualScriptNode)
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NodePath path;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_node_path(const NodePath &p_path);
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NodePath get_node_path();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
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VisualScriptSceneNode();
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};
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class VisualScriptSceneTree : public VisualScriptNode {
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GDCLASS(VisualScriptSceneTree,VisualScriptNode)
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const { return "data"; }
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
|
|
|
|
VisualScriptSceneTree();
|
|
};
|
|
|
|
|
|
|
|
class VisualScriptResourcePath : public VisualScriptNode {
|
|
|
|
GDCLASS(VisualScriptResourcePath,VisualScriptNode)
|
|
|
|
String path;
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const { return "data"; }
|
|
|
|
void set_resource_path(const String &p_path);
|
|
String get_resource_path();
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptResourcePath();
|
|
};
|
|
|
|
|
|
class VisualScriptSelf : public VisualScriptNode {
|
|
|
|
GDCLASS(VisualScriptSelf,VisualScriptNode)
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const { return "data"; }
|
|
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
virtual TypeGuess guess_output_type(TypeGuess* p_inputs, int p_output) const;
|
|
|
|
VisualScriptSelf();
|
|
};
|
|
|
|
|
|
class VisualScriptCustomNode: public VisualScriptNode {
|
|
|
|
GDCLASS(VisualScriptCustomNode,VisualScriptNode)
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
enum StartMode { //replicated for step
|
|
START_MODE_BEGIN_SEQUENCE,
|
|
START_MODE_CONTINUE_SEQUENCE,
|
|
START_MODE_RESUME_YIELD
|
|
};
|
|
|
|
enum { //replicated for step
|
|
STEP_SHIFT=1<<24,
|
|
STEP_MASK=STEP_SHIFT-1,
|
|
STEP_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
|
|
STEP_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
|
|
STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
|
|
STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
|
|
STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
|
|
};
|
|
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const;
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptCustomNode();
|
|
};
|
|
|
|
class VisualScriptSubCall: public VisualScriptNode {
|
|
|
|
GDCLASS(VisualScriptSubCall,VisualScriptNode)
|
|
|
|
|
|
protected:
|
|
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const;
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptSubCall();
|
|
};
|
|
|
|
class VisualScriptComment: public VisualScriptNode {
|
|
|
|
GDCLASS(VisualScriptComment,VisualScriptNode)
|
|
|
|
|
|
String title;
|
|
String description;
|
|
Size2 size;
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const;
|
|
|
|
void set_title(const String& p_title);
|
|
String get_title() const;
|
|
|
|
void set_description(const String& p_description);
|
|
String get_description() const;
|
|
|
|
void set_size(const Size2& p_size);
|
|
Size2 get_size() const;
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptComment();
|
|
};
|
|
|
|
class VisualScriptConstructor: public VisualScriptNode {
|
|
|
|
GDCLASS(VisualScriptConstructor,VisualScriptNode)
|
|
|
|
|
|
Variant::Type type;
|
|
MethodInfo constructor;
|
|
|
|
protected:
|
|
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const;
|
|
|
|
void set_constructor_type(Variant::Type p_type);
|
|
Variant::Type get_constructor_type() const;
|
|
|
|
void set_constructor(const Dictionary& p_info);
|
|
Dictionary get_constructor() const;
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptConstructor();
|
|
};
|
|
|
|
|
|
|
|
|
|
class VisualScriptLocalVar: public VisualScriptNode {
|
|
|
|
GDCLASS(VisualScriptLocalVar,VisualScriptNode)
|
|
|
|
StringName name;
|
|
Variant::Type type;
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const;
|
|
|
|
void set_var_name(const StringName& p_name);
|
|
StringName get_var_name() const;
|
|
|
|
void set_var_type(Variant::Type p_type);
|
|
Variant::Type get_var_type() const;
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptLocalVar();
|
|
};
|
|
|
|
class VisualScriptLocalVarSet: public VisualScriptNode {
|
|
|
|
GDCLASS(VisualScriptLocalVarSet,VisualScriptNode)
|
|
|
|
StringName name;
|
|
Variant::Type type;
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const;
|
|
|
|
void set_var_name(const StringName& p_name);
|
|
StringName get_var_name() const;
|
|
|
|
void set_var_type(Variant::Type p_type);
|
|
Variant::Type get_var_type() const;
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptLocalVarSet();
|
|
};
|
|
|
|
|
|
|
|
class VisualScriptInputAction: public VisualScriptNode {
|
|
|
|
GDCLASS(VisualScriptInputAction,VisualScriptNode)
|
|
public:
|
|
enum Mode {
|
|
MODE_PRESSED,
|
|
MODE_RELEASED,
|
|
MODE_JUST_PRESSED,
|
|
MODE_JUST_RELEASED,
|
|
};
|
|
|
|
StringName name;
|
|
Mode mode;
|
|
|
|
protected:
|
|
|
|
virtual void _validate_property(PropertyInfo& property) const;
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const;
|
|
|
|
void set_action_name(const StringName& p_name);
|
|
StringName get_action_name() const;
|
|
|
|
void set_action_mode(Mode p_mode);
|
|
Mode get_action_mode() const;
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptInputAction();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST( VisualScriptInputAction::Mode )
|
|
|
|
class VisualScriptDeconstruct: public VisualScriptNode {
|
|
|
|
GDCLASS(VisualScriptDeconstruct,VisualScriptNode)
|
|
|
|
|
|
struct Element {
|
|
StringName name;
|
|
Variant::Type type;
|
|
};
|
|
|
|
|
|
Vector<Element> elements;
|
|
|
|
void _update_elements();
|
|
Variant::Type type;
|
|
InputEvent::Type input_type;
|
|
|
|
void _set_elem_cache(const Array& p_elements);
|
|
Array _get_elem_cache() const;
|
|
|
|
virtual void _validate_property(PropertyInfo& property) const;
|
|
|
|
protected:
|
|
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
virtual int get_output_sequence_port_count() const;
|
|
virtual bool has_input_sequence_port() const;
|
|
|
|
|
|
virtual String get_output_sequence_port_text(int p_port) const;
|
|
|
|
|
|
virtual int get_input_value_port_count() const;
|
|
virtual int get_output_value_port_count() const;
|
|
|
|
|
|
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
|
|
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
|
|
|
|
virtual String get_caption() const;
|
|
virtual String get_text() const;
|
|
virtual String get_category() const;
|
|
|
|
void set_deconstruct_type(Variant::Type p_type);
|
|
Variant::Type get_deconstruct_type() const;
|
|
|
|
void set_deconstruct_input_type(InputEvent::Type p_input_type);
|
|
InputEvent::Type get_deconstruct_input_type() const;
|
|
|
|
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
|
|
|
|
VisualScriptDeconstruct();
|
|
};
|
|
|
|
|
|
void register_visual_script_nodes();
|
|
void unregister_visual_script_nodes();
|
|
|
|
#endif // VISUAL_SCRIPT_NODES_H
|