godot/modules/lightmapper_rd
clayjohn 385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
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SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
config.py New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
lightmapper_rd.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
lm_blendseams.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_common_inc.glsl add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
lm_compute.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
lm_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00