godot/servers/rendering
Rémi Verschelde c74d65cec8 GLSL: Change shader type specifier from [vertex] to #[vertex]
The added `#` prevents clang-format from misinterpreting the meaning
of this statement and thus messing up the formatting of the next
lines up until the first `layout` statement.

Similarly, a semicolon is now enforced on `versions` defines to
prevent clang-format from messing up formatting and putting them
all on a single line. Note: In its current state the code will
ignore chained statements on a single line separated by a semicolon.

Also removed some extraneous lines missed in previous style changes
or added by mistake with said changes (e.g. after uniform definitions
that clang-format messes up somewhat too, but we live with it).
2020-05-18 10:58:14 +02:00
..
rasterizer_rd GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
rasterizer.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
rasterizer.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_device.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
rendering_device.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rendering_device_binds.cpp GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
rendering_device_binds.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rendering_server_canvas.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_canvas.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_globals.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
rendering_server_raster.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_raster.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rendering_server_scene.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_scene.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_viewport.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_viewport.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_wrap_mt.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rendering_server_wrap_mt.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_language.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shader_language.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shader_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00