270af6fa08
Make the build system automatically build the C# Api assemblies to be shipped with the editor. Make the editor, editor player and debug export templates use Api assemblies built with debug symbols. Always run MSBuild to build the editor tools and Api assemblies when building Godot. Several bugs fixed related to assembly hot reloading and restoring state. Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
219 lines
7.1 KiB
Python
219 lines
7.1 KiB
Python
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import os
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verbose = False
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def find_nuget_unix():
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import os
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if 'NUGET_PATH' in os.environ:
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hint_path = os.environ['NUGET_PATH']
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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hint_path = os.path.join(hint_path, 'nuget')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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import os.path
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import sys
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hint_dirs = ['/opt/novell/mono/bin']
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if sys.platform == 'darwin':
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hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
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for hint_dir in hint_dirs:
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hint_path = os.path.join(hint_dir, 'nuget')
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if os.path.isfile(hint_path):
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return hint_path
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elif os.path.isfile(hint_path + '.exe'):
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return hint_path + '.exe'
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for hint_dir in os.environ['PATH'].split(os.pathsep):
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hint_dir = hint_dir.strip('"')
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hint_path = os.path.join(hint_dir, 'nuget')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
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return hint_path + '.exe'
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return None
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def find_nuget_windows(env):
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import os
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if 'NUGET_PATH' in os.environ:
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hint_path = os.environ['NUGET_PATH']
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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hint_path = os.path.join(hint_path, 'nuget.exe')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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from . mono_reg_utils import find_mono_root_dir
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mono_root = env['mono_prefix'] or find_mono_root_dir(env['bits'])
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if mono_root:
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mono_bin_dir = os.path.join(mono_root, 'bin')
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nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat')
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if os.path.isfile(nuget_mono):
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return nuget_mono
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# Standalone NuGet
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for hint_dir in os.environ['PATH'].split(os.pathsep):
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hint_dir = hint_dir.strip('"')
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hint_path = os.path.join(hint_dir, 'nuget.exe')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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return None
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def find_msbuild_unix(filename):
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import os.path
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import sys
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hint_dirs = ['/opt/novell/mono/bin']
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if sys.platform == 'darwin':
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hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
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for hint_dir in hint_dirs:
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hint_path = os.path.join(hint_dir, filename)
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if os.path.isfile(hint_path):
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return hint_path
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elif os.path.isfile(hint_path + '.exe'):
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return hint_path + '.exe'
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for hint_dir in os.environ['PATH'].split(os.pathsep):
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hint_dir = hint_dir.strip('"')
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hint_path = os.path.join(hint_dir, filename)
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
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return hint_path + '.exe'
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return None
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def find_msbuild_windows(env):
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from . mono_reg_utils import find_mono_root_dir, find_msbuild_tools_path_reg
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mono_root = env['mono_prefix'] or find_mono_root_dir(env['bits'])
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if not mono_root:
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raise RuntimeError('Cannot find mono root directory')
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framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5')
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mono_bin_dir = os.path.join(mono_root, 'bin')
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msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
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if os.path.isfile(msbuild_mono):
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# The (Csc/Vbc/Fsc)ToolExe environment variables are required when
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# building with Mono's MSBuild. They must point to the batch files
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# in Mono's bin directory to make sure they are executed with Mono.
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mono_msbuild_env = {
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'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'),
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'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'),
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'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat')
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}
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return (msbuild_mono, framework_path, mono_msbuild_env)
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msbuild_tools_path = find_msbuild_tools_path_reg()
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if msbuild_tools_path:
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return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})
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return None
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def run_command(command, args, env_override=None, name=None):
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def cmd_args_to_str(cmd_args):
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return ' '.join([arg if not ' ' in arg else '"%s"' % arg for arg in cmd_args])
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args = [command] + args
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if name is None:
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name = os.path.basename(command)
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if verbose:
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print("Running '%s': %s" % (name, cmd_args_to_str(args)))
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import subprocess
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try:
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if env_override is None:
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subprocess.check_call(args)
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else:
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subprocess.check_call(args, env=env_override)
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except subprocess.CalledProcessError as e:
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raise RuntimeError("'%s' exited with error code: %s" % (name, e.returncode))
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def nuget_restore(env, *args):
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global verbose
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verbose = env['verbose']
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# Find NuGet
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nuget_path = find_nuget_windows(env) if os.name == 'nt' else find_nuget_unix()
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if nuget_path is None:
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raise RuntimeError('Cannot find NuGet executable')
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print('NuGet path: ' + nuget_path)
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# Do NuGet restore
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run_command(nuget_path, ['restore'] + list(args), name='nuget restore')
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def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
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global verbose
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verbose = env['verbose']
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framework_path = ''
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msbuild_env = os.environ.copy()
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# Needed when running from Developer Command Prompt for VS
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if 'PLATFORM' in msbuild_env:
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del msbuild_env['PLATFORM']
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# Find MSBuild
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if os.name == 'nt':
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msbuild_info = find_msbuild_windows(env)
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if msbuild_info is None:
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raise RuntimeError('Cannot find MSBuild executable')
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msbuild_path = msbuild_info[0]
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framework_path = msbuild_info[1]
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msbuild_env.update(msbuild_info[2])
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else:
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msbuild_path = find_msbuild_unix('msbuild')
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if msbuild_path is None:
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xbuild_fallback = env['xbuild_fallback']
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if xbuild_fallback and os.name == 'nt':
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print('Option \'xbuild_fallback\' not supported on Windows')
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xbuild_fallback = False
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if xbuild_fallback:
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print('Cannot find MSBuild executable, trying with xbuild')
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print('Warning: xbuild is deprecated')
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msbuild_path = find_msbuild_unix('xbuild')
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if msbuild_path is None:
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raise RuntimeError('Cannot find xbuild executable')
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else:
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raise RuntimeError('Cannot find MSBuild executable')
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print('MSBuild path: ' + msbuild_path)
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# Build solution
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msbuild_args = [solution_path, '/p:Configuration=' + build_config]
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msbuild_args += ['/p:FrameworkPathOverride=' + framework_path] if framework_path else []
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msbuild_args += extra_msbuild_args
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run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name='msbuild')
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