godot/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs
Ignacio Etcheverry 270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00

187 lines
6.7 KiB
C#

using System;
using System.IO;
using System.Security;
using Microsoft.Build.Framework;
using GodotTools.Core;
namespace GodotTools.BuildLogger
{
public class GodotBuildLogger : ILogger
{
public static readonly string AssemblyPath = Path.GetFullPath(typeof(GodotBuildLogger).Assembly.Location);
public string Parameters { get; set; }
public LoggerVerbosity Verbosity { get; set; }
public void Initialize(IEventSource eventSource)
{
if (null == Parameters)
throw new LoggerException("Log directory was not set.");
var parameters = Parameters.Split(new[] {';'});
string logDir = parameters[0];
if (string.IsNullOrEmpty(logDir))
throw new LoggerException("Log directory was not set.");
if (parameters.Length > 1)
throw new LoggerException("Too many parameters passed.");
string logFile = Path.Combine(logDir, "msbuild_log.txt");
string issuesFile = Path.Combine(logDir, "msbuild_issues.csv");
try
{
if (!Directory.Exists(logDir))
Directory.CreateDirectory(logDir);
logStreamWriter = new StreamWriter(logFile);
issuesStreamWriter = new StreamWriter(issuesFile);
}
catch (Exception ex)
{
if (ex is UnauthorizedAccessException
|| ex is ArgumentNullException
|| ex is PathTooLongException
|| ex is DirectoryNotFoundException
|| ex is NotSupportedException
|| ex is ArgumentException
|| ex is SecurityException
|| ex is IOException)
{
throw new LoggerException("Failed to create log file: " + ex.Message);
}
else
{
// Unexpected failure
throw;
}
}
eventSource.ProjectStarted += eventSource_ProjectStarted;
eventSource.TaskStarted += eventSource_TaskStarted;
eventSource.MessageRaised += eventSource_MessageRaised;
eventSource.WarningRaised += eventSource_WarningRaised;
eventSource.ErrorRaised += eventSource_ErrorRaised;
eventSource.ProjectFinished += eventSource_ProjectFinished;
}
void eventSource_ErrorRaised(object sender, BuildErrorEventArgs e)
{
string line = $"{e.File}({e.LineNumber},{e.ColumnNumber}): error {e.Code}: {e.Message}";
if (e.ProjectFile.Length > 0)
line += $" [{e.ProjectFile}]";
WriteLine(line);
string errorLine = $@"error,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," +
$@"{e.Code.CsvEscape()},{e.Message.CsvEscape()},{e.ProjectFile.CsvEscape()}";
issuesStreamWriter.WriteLine(errorLine);
}
void eventSource_WarningRaised(object sender, BuildWarningEventArgs e)
{
string line = $"{e.File}({e.LineNumber},{e.ColumnNumber}): warning {e.Code}: {e.Message}";
if (!string.IsNullOrEmpty(e.ProjectFile))
line += $" [{e.ProjectFile}]";
WriteLine(line);
string warningLine = $@"warning,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber},{e.Code.CsvEscape()}," +
$@"{e.Message.CsvEscape()},{(e.ProjectFile != null ? e.ProjectFile.CsvEscape() : string.Empty)}";
issuesStreamWriter.WriteLine(warningLine);
}
private void eventSource_MessageRaised(object sender, BuildMessageEventArgs e)
{
// BuildMessageEventArgs adds Importance to BuildEventArgs
// Let's take account of the verbosity setting we've been passed in deciding whether to log the message
if (e.Importance == MessageImportance.High && IsVerbosityAtLeast(LoggerVerbosity.Minimal)
|| e.Importance == MessageImportance.Normal && IsVerbosityAtLeast(LoggerVerbosity.Normal)
|| e.Importance == MessageImportance.Low && IsVerbosityAtLeast(LoggerVerbosity.Detailed))
{
WriteLineWithSenderAndMessage(string.Empty, e);
}
}
private void eventSource_TaskStarted(object sender, TaskStartedEventArgs e)
{
// TaskStartedEventArgs adds ProjectFile, TaskFile, TaskName
// To keep this log clean, this logger will ignore these events.
}
private void eventSource_ProjectStarted(object sender, ProjectStartedEventArgs e)
{
WriteLine(e.Message);
indent++;
}
private void eventSource_ProjectFinished(object sender, ProjectFinishedEventArgs e)
{
indent--;
WriteLine(e.Message);
}
/// <summary>
/// Write a line to the log, adding the SenderName
/// </summary>
private void WriteLineWithSender(string line, BuildEventArgs e)
{
if (0 == string.Compare(e.SenderName, "MSBuild", StringComparison.OrdinalIgnoreCase))
{
// Well, if the sender name is MSBuild, let's leave it out for prettiness
WriteLine(line);
}
else
{
WriteLine(e.SenderName + ": " + line);
}
}
/// <summary>
/// Write a line to the log, adding the SenderName and Message
/// (these parameters are on all MSBuild event argument objects)
/// </summary>
private void WriteLineWithSenderAndMessage(string line, BuildEventArgs e)
{
if (0 == string.Compare(e.SenderName, "MSBuild", StringComparison.OrdinalIgnoreCase))
{
// Well, if the sender name is MSBuild, let's leave it out for prettiness
WriteLine(line + e.Message);
}
else
{
WriteLine(e.SenderName + ": " + line + e.Message);
}
}
private void WriteLine(string line)
{
for (int i = indent; i > 0; i--)
{
logStreamWriter.Write("\t");
}
logStreamWriter.WriteLine(line);
}
public void Shutdown()
{
logStreamWriter.Close();
issuesStreamWriter.Close();
}
private bool IsVerbosityAtLeast(LoggerVerbosity checkVerbosity)
{
return Verbosity >= checkVerbosity;
}
private StreamWriter logStreamWriter;
private StreamWriter issuesStreamWriter;
private int indent;
}
}