godot/modules/mono/glue
Ignacio Etcheverry 270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
..
Managed Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
arguments_vector.h Fix memory leak introduced in bb6814a 2019-04-02 22:56:17 +02:00
base_object_glue.cpp Android build and export for the mono module 2019-06-03 17:09:24 +02:00
base_object_glue.h C#: Add missing ToString() override methods 2019-04-18 14:48:13 +02:00
collections_glue.cpp Mono: Fix Array IndexOutOfRangeException not being thrown 2019-07-03 17:56:08 +02:00
collections_glue.h C#: Add missing ToString() override methods 2019-04-18 14:48:13 +02:00
gd_glue.cpp C#: Generate the correct integer and floating point types 2019-04-27 01:30:46 +02:00
gd_glue.h C#: Generate the correct integer and floating point types 2019-04-27 01:30:46 +02:00
glue_header.h C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
nodepath_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
nodepath_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
string_glue.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
string_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00