godot/platform
Rémi Verschelde eb7c3e1ad3
Android: Fix parsing `keep_screen_on` setting
Boolean stringification changed in Godot 4.0.

Fixes #67034.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-17 14:32:42 +01:00
..
android Android: Fix parsing `keep_screen_on` setting 2022-11-17 14:32:42 +01:00
ios [iOS] iOS export improvements. 2022-11-17 12:06:15 +02:00
linuxbsd X11: Don't override glxSwapInterval function pointers loaded by GLAD 2022-11-16 10:05:52 +01:00
macos [macOS] Update activation hack to work on Ventura. 2022-11-17 11:14:03 +02:00
uwp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
web Fix viewport doesn't auto-resize on Web. 2022-11-08 18:33:24 +08:00
windows [Windows] Use case-sensitive file names for the system fonts to avoid warnings. 2022-11-17 09:39:31 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00