d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
263 lines
10 KiB
C++
263 lines
10 KiB
C++
/**************************************************************************/
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/* editor_internal_calls.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_internal_calls.h"
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#ifdef UNIX_ENABLED
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#include <unistd.h> // access
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#endif
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#include "core/config/project_settings.h"
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#include "core/os/os.h"
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#include "core/version.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "main/main.h"
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#include "../csharp_script.h"
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#include "../godotsharp_dirs.h"
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#include "../utils/macos_utils.h"
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#include "code_completion.h"
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#include "../interop_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void godot_icall_GodotSharpDirs_ResMetadataDir(godot_string *r_dest) {
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memnew_placement(r_dest, String(GodotSharpDirs::get_res_metadata_dir()));
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}
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void godot_icall_GodotSharpDirs_MonoUserDir(godot_string *r_dest) {
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memnew_placement(r_dest, String(GodotSharpDirs::get_mono_user_dir()));
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}
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void godot_icall_GodotSharpDirs_BuildLogsDirs(godot_string *r_dest) {
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#ifdef TOOLS_ENABLED
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memnew_placement(r_dest, String(GodotSharpDirs::get_build_logs_dir()));
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#else
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return nullptr;
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#endif
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}
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void godot_icall_GodotSharpDirs_DataEditorToolsDir(godot_string *r_dest) {
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#ifdef TOOLS_ENABLED
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memnew_placement(r_dest, String(GodotSharpDirs::get_data_editor_tools_dir()));
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#else
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return nullptr;
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#endif
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}
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void godot_icall_EditorProgress_Create(const godot_string *p_task, const godot_string *p_label, int32_t p_amount, bool p_can_cancel) {
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String task = *reinterpret_cast<const String *>(p_task);
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String label = *reinterpret_cast<const String *>(p_label);
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EditorNode::progress_add_task(task, label, p_amount, (bool)p_can_cancel);
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}
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void godot_icall_EditorProgress_Dispose(const godot_string *p_task) {
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String task = *reinterpret_cast<const String *>(p_task);
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EditorNode::progress_end_task(task);
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}
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bool godot_icall_EditorProgress_Step(const godot_string *p_task, const godot_string *p_state, int32_t p_step, bool p_force_refresh) {
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String task = *reinterpret_cast<const String *>(p_task);
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String state = *reinterpret_cast<const String *>(p_state);
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return EditorNode::progress_task_step(task, state, p_step, (bool)p_force_refresh);
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}
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void godot_icall_Internal_FullExportTemplatesDir(godot_string *r_dest) {
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String full_templates_dir = EditorPaths::get_singleton()->get_export_templates_dir().path_join(VERSION_FULL_CONFIG);
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memnew_placement(r_dest, String(full_templates_dir));
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}
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bool godot_icall_Internal_IsMacOSAppBundleInstalled(const godot_string *p_bundle_id) {
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#ifdef MACOS_ENABLED
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String bundle_id = *reinterpret_cast<const String *>(p_bundle_id);
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return (bool)macos_is_app_bundle_installed(bundle_id);
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#else
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(void)p_bundle_id; // UNUSED
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return (bool)false;
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#endif
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}
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bool godot_icall_Internal_GodotIs32Bits() {
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return sizeof(void *) == 4;
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}
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bool godot_icall_Internal_GodotIsRealTDouble() {
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#ifdef REAL_T_IS_DOUBLE
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return (bool)true;
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#else
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return (bool)false;
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#endif
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}
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void godot_icall_Internal_GodotMainIteration() {
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Main::iteration();
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}
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bool godot_icall_Internal_IsAssembliesReloadingNeeded() {
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#ifdef GD_MONO_HOT_RELOAD
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return (bool)CSharpLanguage::get_singleton()->is_assembly_reloading_needed();
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#else
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return (bool)false;
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#endif
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}
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void godot_icall_Internal_ReloadAssemblies(bool p_soft_reload) {
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#ifdef GD_MONO_HOT_RELOAD
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mono_bind::GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload);
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#endif
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}
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void godot_icall_Internal_EditorDebuggerNodeReloadScripts() {
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EditorDebuggerNode::get_singleton()->reload_scripts();
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}
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bool godot_icall_Internal_ScriptEditorEdit(Resource *p_resource, int32_t p_line, int32_t p_col, bool p_grab_focus) {
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Ref<Resource> resource = p_resource;
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return (bool)ScriptEditor::get_singleton()->edit(resource, p_line, p_col, (bool)p_grab_focus);
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}
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void godot_icall_Internal_EditorNodeShowScriptScreen() {
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EditorNode::get_singleton()->editor_select(EditorNode::EDITOR_SCRIPT);
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}
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void godot_icall_Internal_EditorRunPlay() {
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EditorNode::get_singleton()->run_play();
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}
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void godot_icall_Internal_EditorRunStop() {
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EditorNode::get_singleton()->run_stop();
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}
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void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() {
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EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
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if (ed) {
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ed->reload_scripts();
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}
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}
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void godot_icall_Internal_CodeCompletionRequest(int32_t p_kind, const godot_string *p_script_file, godot_packed_array *r_ret) {
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String script_file = *reinterpret_cast<const String *>(p_script_file);
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PackedStringArray suggestions = gdmono::get_code_completion((gdmono::CompletionKind)p_kind, script_file);
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memnew_placement(r_ret, PackedStringArray(suggestions));
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}
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float godot_icall_Globals_EditorScale() {
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return EDSCALE;
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}
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void godot_icall_Globals_GlobalDef(const godot_string *p_setting, const godot_variant *p_default_value, bool p_restart_if_changed, godot_variant *r_result) {
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String setting = *reinterpret_cast<const String *>(p_setting);
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Variant default_value = *reinterpret_cast<const Variant *>(p_default_value);
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Variant result = _GLOBAL_DEF(setting, default_value, (bool)p_restart_if_changed);
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memnew_placement(r_result, Variant(result));
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}
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void godot_icall_Globals_EditorDef(const godot_string *p_setting, const godot_variant *p_default_value, bool p_restart_if_changed, godot_variant *r_result) {
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String setting = *reinterpret_cast<const String *>(p_setting);
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Variant default_value = *reinterpret_cast<const Variant *>(p_default_value);
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Variant result = _EDITOR_DEF(setting, default_value, (bool)p_restart_if_changed);
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memnew_placement(r_result, Variant(result));
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}
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void godot_icall_Globals_EditorShortcut(const godot_string *p_setting, godot_variant *r_result) {
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String setting = *reinterpret_cast<const String *>(p_setting);
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Ref<Shortcut> result = ED_GET_SHORTCUT(setting);
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memnew_placement(r_result, Variant(result));
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}
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void godot_icall_Globals_TTR(const godot_string *p_text, godot_string *r_dest) {
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String text = *reinterpret_cast<const String *>(p_text);
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memnew_placement(r_dest, String(TTR(text)));
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}
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void godot_icall_Utils_OS_GetPlatformName(godot_string *r_dest) {
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String os_name = OS::get_singleton()->get_name();
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memnew_placement(r_dest, String(os_name));
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}
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bool godot_icall_Utils_OS_UnixFileHasExecutableAccess(const godot_string *p_file_path) {
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#ifdef UNIX_ENABLED
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String file_path = *reinterpret_cast<const String *>(p_file_path);
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return access(file_path.utf8().get_data(), X_OK) == 0;
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#else
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ERR_FAIL_V(false);
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#endif
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}
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#ifdef __cplusplus
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}
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#endif
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// The order in this array must match the declaration order of
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// the methods in 'GodotTools/Internals/Internal.cs'.
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static const void *unmanaged_callbacks[]{
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(void *)godot_icall_GodotSharpDirs_ResMetadataDir,
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(void *)godot_icall_GodotSharpDirs_MonoUserDir,
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(void *)godot_icall_GodotSharpDirs_BuildLogsDirs,
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(void *)godot_icall_GodotSharpDirs_DataEditorToolsDir,
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(void *)godot_icall_EditorProgress_Create,
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(void *)godot_icall_EditorProgress_Dispose,
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(void *)godot_icall_EditorProgress_Step,
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(void *)godot_icall_Internal_FullExportTemplatesDir,
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(void *)godot_icall_Internal_IsMacOSAppBundleInstalled,
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(void *)godot_icall_Internal_GodotIs32Bits,
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(void *)godot_icall_Internal_GodotIsRealTDouble,
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(void *)godot_icall_Internal_GodotMainIteration,
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(void *)godot_icall_Internal_IsAssembliesReloadingNeeded,
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(void *)godot_icall_Internal_ReloadAssemblies,
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(void *)godot_icall_Internal_EditorDebuggerNodeReloadScripts,
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(void *)godot_icall_Internal_ScriptEditorEdit,
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(void *)godot_icall_Internal_EditorNodeShowScriptScreen,
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(void *)godot_icall_Internal_EditorRunPlay,
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(void *)godot_icall_Internal_EditorRunStop,
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(void *)godot_icall_Internal_ScriptEditorDebugger_ReloadScripts,
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(void *)godot_icall_Internal_CodeCompletionRequest,
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(void *)godot_icall_Globals_EditorScale,
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(void *)godot_icall_Globals_GlobalDef,
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(void *)godot_icall_Globals_EditorDef,
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(void *)godot_icall_Globals_EditorShortcut,
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(void *)godot_icall_Globals_TTR,
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(void *)godot_icall_Utils_OS_GetPlatformName,
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(void *)godot_icall_Utils_OS_UnixFileHasExecutableAccess,
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};
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const void **godotsharp::get_editor_interop_funcs(int32_t &r_size) {
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r_size = sizeof(unmanaged_callbacks);
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return unmanaged_callbacks;
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}
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