godot/scene/2d/camera_2d.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

836 lines
31 KiB
C++

/**************************************************************************/
/* camera_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "camera_2d.h"
#include "core/config/project_settings.h"
#include "scene/main/window.h"
void Camera2D::_update_scroll() {
if (!is_inside_tree()) {
return;
}
if (Engine::get_singleton()->is_editor_hint()) {
queue_redraw();
// Only set viewport transform when not bound to the main viewport.
if (get_viewport() == get_tree()->get_edited_scene_root()->get_viewport()) {
return;
}
}
if (!viewport) {
return;
}
if (current) {
ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
Transform2D xform = get_camera_transform();
viewport->set_canvas_transform(xform);
Size2 screen_size = _get_camera_screen_size();
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
get_tree()->call_group(group_name, "_camera_moved", xform, screen_offset);
};
}
void Camera2D::_update_process_callback() {
if (Engine::get_singleton()->is_editor_hint()) {
set_process_internal(false);
set_physics_process_internal(false);
} else if (process_callback == CAMERA2D_PROCESS_IDLE) {
set_process_internal(true);
set_physics_process_internal(false);
} else {
set_process_internal(false);
set_physics_process_internal(true);
}
}
void Camera2D::set_zoom(const Vector2 &p_zoom) {
// Setting zoom to zero causes 'affine_invert' issues
ERR_FAIL_COND_MSG(Math::is_zero_approx(p_zoom.x) || Math::is_zero_approx(p_zoom.y), "Zoom level must be different from 0 (can be negative).");
zoom = p_zoom;
zoom_scale = Vector2(1, 1) / zoom;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
smoothed_camera_pos = old_smoothed_camera_pos;
};
Vector2 Camera2D::get_zoom() const {
return zoom;
};
Transform2D Camera2D::get_camera_transform() {
if (!get_tree()) {
return Transform2D();
}
ERR_FAIL_COND_V(custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D());
Size2 screen_size = _get_camera_screen_size();
Point2 new_camera_pos = get_global_position();
Point2 ret_camera_pos;
if (!first) {
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
if (drag_horizontal_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_horizontal_offset_changed) {
camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_LEFT]));
camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_RIGHT]));
} else {
if (drag_horizontal_offset < 0) {
camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
} else {
camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset;
}
drag_horizontal_offset_changed = false;
}
if (drag_vertical_enabled && !Engine::get_singleton()->is_editor_hint() && !drag_vertical_offset_changed) {
camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_TOP]));
camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_BOTTOM]));
} else {
if (drag_vertical_offset < 0) {
camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset;
} else {
camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset;
}
drag_vertical_offset_changed = false;
}
} else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
camera_pos = new_camera_pos;
}
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom_scale);
if (limit_smoothing_enabled) {
if (screen_rect.position.x < limit[SIDE_LEFT]) {
camera_pos.x -= screen_rect.position.x - limit[SIDE_LEFT];
}
if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
camera_pos.x -= screen_rect.position.x + screen_rect.size.x - limit[SIDE_RIGHT];
}
if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
camera_pos.y -= screen_rect.position.y + screen_rect.size.y - limit[SIDE_BOTTOM];
}
if (screen_rect.position.y < limit[SIDE_TOP]) {
camera_pos.y -= screen_rect.position.y - limit[SIDE_TOP];
}
}
if (follow_smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
real_t c = position_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-position_smoothing_speed)+new_camera_pos*position_smoothing_speed;
} else {
ret_camera_pos = smoothed_camera_pos = camera_pos;
}
} else {
ret_camera_pos = smoothed_camera_pos = camera_pos = new_camera_pos;
first = false;
}
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
if (!ignore_rotation) {
if (rotation_smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
real_t step = rotation_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
camera_angle = Math::lerp_angle(camera_angle, get_global_rotation(), step);
} else {
camera_angle = get_global_rotation();
}
screen_offset = screen_offset.rotated(camera_angle);
}
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale);
if (!follow_smoothing_enabled || !limit_smoothing_enabled) {
if (screen_rect.position.x < limit[SIDE_LEFT]) {
screen_rect.position.x = limit[SIDE_LEFT];
}
if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x;
}
if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y;
}
if (screen_rect.position.y < limit[SIDE_TOP]) {
screen_rect.position.y = limit[SIDE_TOP];
}
}
if (offset != Vector2()) {
screen_rect.position += offset;
}
camera_screen_center = screen_rect.get_center();
Transform2D xform;
xform.scale_basis(zoom_scale);
if (!ignore_rotation) {
xform.set_rotation(camera_angle);
}
xform.set_origin(screen_rect.position);
return (xform).affine_inverse();
}
void Camera2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS:
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
_update_scroll();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
if (!is_processing_internal() && !is_physics_processing_internal()) {
_update_scroll();
}
} break;
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!is_inside_tree());
if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
viewport = custom_viewport;
} else {
viewport = get_viewport();
}
if (is_current()) {
viewport->_camera_2d_set(this);
}
canvas = get_canvas();
RID vp = viewport->get_viewport_rid();
group_name = "__cameras_" + itos(vp.get_id());
canvas_group_name = "__cameras_c" + itos(canvas.get_id());
add_to_group(group_name);
add_to_group(canvas_group_name);
_update_process_callback();
first = true;
_update_scroll();
} break;
case NOTIFICATION_EXIT_TREE: {
if (is_current()) {
if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
viewport->set_canvas_transform(Transform2D());
clear_current();
current = true;
}
}
remove_from_group(group_name);
remove_from_group(canvas_group_name);
viewport = nullptr;
} break;
#ifdef TOOLS_ENABLED
case NOTIFICATION_DRAW: {
if (!is_inside_tree() || !Engine::get_singleton()->is_editor_hint()) {
break;
}
if (screen_drawing_enabled) {
Color area_axis_color(1, 0.4, 1, 0.63);
real_t area_axis_width = 1;
if (is_current()) {
area_axis_width = 3;
}
Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
Size2 screen_size = _get_camera_screen_size();
Vector2 screen_endpoints[4] = {
inv_camera_transform.xform(Vector2(0, 0)),
inv_camera_transform.xform(Vector2(screen_size.width, 0)),
inv_camera_transform.xform(Vector2(screen_size.width, screen_size.height)),
inv_camera_transform.xform(Vector2(0, screen_size.height))
};
Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space
for (int i = 0; i < 4; i++) {
draw_line(inv_transform.xform(screen_endpoints[i]), inv_transform.xform(screen_endpoints[(i + 1) % 4]), area_axis_color, area_axis_width);
}
}
if (limit_drawing_enabled) {
Color limit_drawing_color(1, 1, 0.25, 0.63);
real_t limit_drawing_width = 1;
if (is_current()) {
limit_drawing_width = 3;
}
Vector2 camera_origin = get_global_position();
Vector2 camera_scale = get_global_scale().abs();
Vector2 limit_points[4] = {
(Vector2(limit[SIDE_LEFT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
(Vector2(limit[SIDE_RIGHT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
(Vector2(limit[SIDE_RIGHT], limit[SIDE_BOTTOM]) - camera_origin) / camera_scale,
(Vector2(limit[SIDE_LEFT], limit[SIDE_BOTTOM]) - camera_origin) / camera_scale
};
for (int i = 0; i < 4; i++) {
draw_line(limit_points[i], limit_points[(i + 1) % 4], limit_drawing_color, limit_drawing_width);
}
}
if (margin_drawing_enabled) {
Color margin_drawing_color(0.25, 1, 1, 0.63);
real_t margin_drawing_width = 1;
if (is_current()) {
margin_drawing_width = 3;
}
Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
Size2 screen_size = _get_camera_screen_size();
Vector2 margin_endpoints[4] = {
inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[SIDE_LEFT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[SIDE_TOP]))),
inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[SIDE_RIGHT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[SIDE_TOP]))),
inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[SIDE_RIGHT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[SIDE_BOTTOM]))),
inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[SIDE_LEFT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[SIDE_BOTTOM])))
};
Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space
for (int i = 0; i < 4; i++) {
draw_line(inv_transform.xform(margin_endpoints[i]), inv_transform.xform(margin_endpoints[(i + 1) % 4]), margin_drawing_color, margin_drawing_width);
}
}
} break;
#endif
}
}
void Camera2D::set_offset(const Vector2 &p_offset) {
offset = p_offset;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
smoothed_camera_pos = old_smoothed_camera_pos;
}
Vector2 Camera2D::get_offset() const {
return offset;
}
void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode) {
anchor_mode = p_anchor_mode;
_update_scroll();
}
Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
return anchor_mode;
}
void Camera2D::set_ignore_rotation(bool p_ignore) {
ignore_rotation = p_ignore;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
// Reset back to zero so it matches the camera rotation when ignore_rotation is enabled.
if (ignore_rotation) {
camera_angle = 0.0;
}
_update_scroll();
smoothed_camera_pos = old_smoothed_camera_pos;
}
bool Camera2D::is_ignoring_rotation() const {
return ignore_rotation;
}
void Camera2D::set_process_callback(Camera2DProcessCallback p_mode) {
if (process_callback == p_mode) {
return;
}
process_callback = p_mode;
_update_process_callback();
}
Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const {
return process_callback;
}
void Camera2D::_make_current(Object *p_which) {
if (p_which == this) {
current = true;
if (is_inside_tree()) {
get_viewport()->_camera_2d_set(this);
queue_redraw();
}
} else {
current = false;
if (is_inside_tree()) {
if (get_viewport()->get_camera_2d() == this) {
get_viewport()->_camera_2d_set(nullptr);
}
queue_redraw();
}
}
}
void Camera2D::set_current(bool p_current) {
if (p_current) {
make_current();
} else {
if (current) {
clear_current();
}
}
}
void Camera2D::_update_process_internal_for_smoothing() {
bool is_not_in_scene_or_editor = !(is_inside_tree() && Engine::get_singleton()->is_editor_hint());
bool is_any_smoothing_valid = position_smoothing_speed > 0 || rotation_smoothing_speed > 0;
bool enabled = is_any_smoothing_valid && is_not_in_scene_or_editor;
set_process_internal(enabled);
}
bool Camera2D::is_current() const {
return current;
}
void Camera2D::make_current() {
if (is_inside_tree()) {
get_tree()->call_group(group_name, "_make_current", this);
} else {
current = true;
}
_update_scroll();
}
void Camera2D::clear_current() {
if (is_inside_tree()) {
get_tree()->call_group(group_name, "_make_current", (Object *)nullptr);
} else {
current = false;
}
}
void Camera2D::set_limit(Side p_side, int p_limit) {
ERR_FAIL_INDEX((int)p_side, 4);
limit[p_side] = p_limit;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
smoothed_camera_pos = old_smoothed_camera_pos;
}
int Camera2D::get_limit(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
return limit[p_side];
}
void Camera2D::set_limit_smoothing_enabled(bool enable) {
limit_smoothing_enabled = enable;
_update_scroll();
}
bool Camera2D::is_limit_smoothing_enabled() const {
return limit_smoothing_enabled;
}
void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) {
ERR_FAIL_INDEX((int)p_side, 4);
drag_margin[p_side] = p_drag_margin;
queue_redraw();
}
real_t Camera2D::get_drag_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
return drag_margin[p_side];
}
Vector2 Camera2D::get_camera_position() const {
return camera_pos;
}
void Camera2D::force_update_scroll() {
_update_scroll();
}
void Camera2D::reset_smoothing() {
_update_scroll();
smoothed_camera_pos = camera_pos;
}
void Camera2D::align() {
ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
Size2 screen_size = _get_camera_screen_size();
Point2 current_camera_pos = get_global_position();
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
if (drag_horizontal_offset < 0) {
camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
} else {
camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset;
}
if (drag_vertical_offset < 0) {
camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset;
} else {
camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset;
}
} else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
camera_pos = current_camera_pos;
}
_update_scroll();
}
void Camera2D::set_position_smoothing_speed(real_t p_speed) {
position_smoothing_speed = p_speed;
_update_process_internal_for_smoothing();
}
real_t Camera2D::get_position_smoothing_speed() const {
return position_smoothing_speed;
}
void Camera2D::set_rotation_smoothing_speed(real_t p_speed) {
rotation_smoothing_speed = p_speed;
_update_process_internal_for_smoothing();
}
real_t Camera2D::get_rotation_smoothing_speed() const {
return rotation_smoothing_speed;
}
void Camera2D::set_rotation_smoothing_enabled(bool p_enabled) {
rotation_smoothing_enabled = p_enabled;
notify_property_list_changed();
}
bool Camera2D::is_rotation_smoothing_enabled() const {
return rotation_smoothing_enabled;
}
Point2 Camera2D::get_camera_screen_center() const {
return camera_screen_center;
}
Size2 Camera2D::_get_camera_screen_size() const {
// special case if the camera2D is in the root viewport
if (Engine::get_singleton()->is_editor_hint() && get_viewport()->get_parent_viewport() == get_tree()->get_root()) {
return Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
}
return get_viewport_rect().size;
}
void Camera2D::set_drag_horizontal_enabled(bool p_enabled) {
drag_horizontal_enabled = p_enabled;
}
bool Camera2D::is_drag_horizontal_enabled() const {
return drag_horizontal_enabled;
}
void Camera2D::set_drag_vertical_enabled(bool p_enabled) {
drag_vertical_enabled = p_enabled;
}
bool Camera2D::is_drag_vertical_enabled() const {
return drag_vertical_enabled;
}
void Camera2D::set_drag_vertical_offset(real_t p_offset) {
drag_vertical_offset = p_offset;
drag_vertical_offset_changed = true;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
smoothed_camera_pos = old_smoothed_camera_pos;
}
real_t Camera2D::get_drag_vertical_offset() const {
return drag_vertical_offset;
}
void Camera2D::set_drag_horizontal_offset(real_t p_offset) {
drag_horizontal_offset = p_offset;
drag_horizontal_offset_changed = true;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
smoothed_camera_pos = old_smoothed_camera_pos;
}
real_t Camera2D::get_drag_horizontal_offset() const {
return drag_horizontal_offset;
}
void Camera2D::_set_old_smoothing(real_t p_enable) {
//compatibility
if (p_enable > 0) {
follow_smoothing_enabled = true;
set_position_smoothing_speed(p_enable);
}
}
void Camera2D::set_position_smoothing_enabled(bool p_enabled) {
follow_smoothing_enabled = p_enabled;
notify_property_list_changed();
}
bool Camera2D::is_position_smoothing_enabled() const {
return follow_smoothing_enabled;
}
void Camera2D::set_custom_viewport(Node *p_viewport) {
ERR_FAIL_NULL(p_viewport);
if (is_inside_tree()) {
remove_from_group(group_name);
remove_from_group(canvas_group_name);
}
custom_viewport = Object::cast_to<Viewport>(p_viewport);
if (custom_viewport) {
custom_viewport_id = custom_viewport->get_instance_id();
} else {
custom_viewport_id = ObjectID();
}
if (is_inside_tree()) {
if (custom_viewport) {
viewport = custom_viewport;
} else {
viewport = get_viewport();
}
RID vp = viewport->get_viewport_rid();
group_name = "__cameras_" + itos(vp.get_id());
canvas_group_name = "__cameras_c" + itos(canvas.get_id());
add_to_group(group_name);
add_to_group(canvas_group_name);
}
}
Node *Camera2D::get_custom_viewport() const {
return custom_viewport;
}
void Camera2D::set_screen_drawing_enabled(bool enable) {
screen_drawing_enabled = enable;
#ifdef TOOLS_ENABLED
queue_redraw();
#endif
}
bool Camera2D::is_screen_drawing_enabled() const {
return screen_drawing_enabled;
}
void Camera2D::set_limit_drawing_enabled(bool enable) {
limit_drawing_enabled = enable;
#ifdef TOOLS_ENABLED
queue_redraw();
#endif
}
bool Camera2D::is_limit_drawing_enabled() const {
return limit_drawing_enabled;
}
void Camera2D::set_margin_drawing_enabled(bool enable) {
margin_drawing_enabled = enable;
#ifdef TOOLS_ENABLED
queue_redraw();
#endif
}
bool Camera2D::is_margin_drawing_enabled() const {
return margin_drawing_enabled;
}
void Camera2D::_validate_property(PropertyInfo &p_property) const {
if (!follow_smoothing_enabled && p_property.name == "smoothing_speed") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
if (!rotation_smoothing_enabled && p_property.name == "rotation_smoothing_speed") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Camera2D::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &Camera2D::get_offset);
ClassDB::bind_method(D_METHOD("set_anchor_mode", "anchor_mode"), &Camera2D::set_anchor_mode);
ClassDB::bind_method(D_METHOD("get_anchor_mode"), &Camera2D::get_anchor_mode);
ClassDB::bind_method(D_METHOD("set_ignore_rotation", "ignore"), &Camera2D::set_ignore_rotation);
ClassDB::bind_method(D_METHOD("is_ignoring_rotation"), &Camera2D::is_ignoring_rotation);
ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &Camera2D::set_process_callback);
ClassDB::bind_method(D_METHOD("get_process_callback"), &Camera2D::get_process_callback);
ClassDB::bind_method(D_METHOD("set_current", "current"), &Camera2D::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
ClassDB::bind_method(D_METHOD("set_limit", "margin", "limit"), &Camera2D::set_limit);
ClassDB::bind_method(D_METHOD("get_limit", "margin"), &Camera2D::get_limit);
ClassDB::bind_method(D_METHOD("set_limit_smoothing_enabled", "limit_smoothing_enabled"), &Camera2D::set_limit_smoothing_enabled);
ClassDB::bind_method(D_METHOD("is_limit_smoothing_enabled"), &Camera2D::is_limit_smoothing_enabled);
ClassDB::bind_method(D_METHOD("set_drag_vertical_enabled", "enabled"), &Camera2D::set_drag_vertical_enabled);
ClassDB::bind_method(D_METHOD("is_drag_vertical_enabled"), &Camera2D::is_drag_vertical_enabled);
ClassDB::bind_method(D_METHOD("set_drag_horizontal_enabled", "enabled"), &Camera2D::set_drag_horizontal_enabled);
ClassDB::bind_method(D_METHOD("is_drag_horizontal_enabled"), &Camera2D::is_drag_horizontal_enabled);
ClassDB::bind_method(D_METHOD("set_drag_vertical_offset", "offset"), &Camera2D::set_drag_vertical_offset);
ClassDB::bind_method(D_METHOD("get_drag_vertical_offset"), &Camera2D::get_drag_vertical_offset);
ClassDB::bind_method(D_METHOD("set_drag_horizontal_offset", "offset"), &Camera2D::set_drag_horizontal_offset);
ClassDB::bind_method(D_METHOD("get_drag_horizontal_offset"), &Camera2D::get_drag_horizontal_offset);
ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
ClassDB::bind_method(D_METHOD("get_target_position"), &Camera2D::get_camera_position);
ClassDB::bind_method(D_METHOD("get_screen_center_position"), &Camera2D::get_camera_screen_center);
ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &Camera2D::set_zoom);
ClassDB::bind_method(D_METHOD("get_zoom"), &Camera2D::get_zoom);
ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &Camera2D::set_custom_viewport);
ClassDB::bind_method(D_METHOD("get_custom_viewport"), &Camera2D::get_custom_viewport);
ClassDB::bind_method(D_METHOD("set_position_smoothing_speed", "position_smoothing_speed"), &Camera2D::set_position_smoothing_speed);
ClassDB::bind_method(D_METHOD("get_position_smoothing_speed"), &Camera2D::get_position_smoothing_speed);
ClassDB::bind_method(D_METHOD("set_position_smoothing_enabled", "position_smoothing_speed"), &Camera2D::set_position_smoothing_enabled);
ClassDB::bind_method(D_METHOD("is_position_smoothing_enabled"), &Camera2D::is_position_smoothing_enabled);
ClassDB::bind_method(D_METHOD("set_rotation_smoothing_enabled", "enabled"), &Camera2D::set_rotation_smoothing_enabled);
ClassDB::bind_method(D_METHOD("is_rotation_smoothing_enabled"), &Camera2D::is_rotation_smoothing_enabled);
ClassDB::bind_method(D_METHOD("set_rotation_smoothing_speed", "speed"), &Camera2D::set_rotation_smoothing_speed);
ClassDB::bind_method(D_METHOD("get_rotation_smoothing_speed"), &Camera2D::get_rotation_smoothing_speed);
ClassDB::bind_method(D_METHOD("force_update_scroll"), &Camera2D::force_update_scroll);
ClassDB::bind_method(D_METHOD("reset_smoothing"), &Camera2D::reset_smoothing);
ClassDB::bind_method(D_METHOD("align"), &Camera2D::align);
ClassDB::bind_method(D_METHOD("_set_old_smoothing", "follow_smoothing"), &Camera2D::_set_old_smoothing);
ClassDB::bind_method(D_METHOD("set_screen_drawing_enabled", "screen_drawing_enabled"), &Camera2D::set_screen_drawing_enabled);
ClassDB::bind_method(D_METHOD("is_screen_drawing_enabled"), &Camera2D::is_screen_drawing_enabled);
ClassDB::bind_method(D_METHOD("set_limit_drawing_enabled", "limit_drawing_enabled"), &Camera2D::set_limit_drawing_enabled);
ClassDB::bind_method(D_METHOD("is_limit_drawing_enabled"), &Camera2D::is_limit_drawing_enabled);
ClassDB::bind_method(D_METHOD("set_margin_drawing_enabled", "margin_drawing_enabled"), &Camera2D::set_margin_drawing_enabled);
ClassDB::bind_method(D_METHOD("is_margin_drawing_enabled"), &Camera2D::is_margin_drawing_enabled);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_rotation"), "set_ignore_rotation", "is_ignoring_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom", PROPERTY_HINT_LINK), "set_zoom", "get_zoom");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
ADD_GROUP("Limit", "limit_");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_BOTTOM);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled");
ADD_GROUP("Follow Smoothing", "follow_smoothing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled"), "set_position_smoothing_enabled", "is_position_smoothing_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "position_smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_position_smoothing_speed", "get_position_smoothing_speed");
ADD_GROUP("Rotation Smoothing", "rotation_smoothing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled"), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_smoothing_speed"), "set_rotation_smoothing_speed", "get_rotation_smoothing_speed");
ADD_GROUP("Drag", "drag_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled"), "set_drag_horizontal_enabled", "is_drag_horizontal_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_vertical_enabled"), "set_drag_vertical_enabled", "is_drag_vertical_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_horizontal_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_horizontal_offset", "get_drag_horizontal_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_vertical_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_vertical_offset", "get_drag_vertical_offset");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_left_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_top_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_right_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_bottom_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_BOTTOM);
ADD_GROUP("Editor", "editor_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_screen"), "set_screen_drawing_enabled", "is_screen_drawing_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_limits"), "set_limit_drawing_enabled", "is_limit_drawing_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_drag_margin"), "set_margin_drawing_enabled", "is_margin_drawing_enabled");
BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_IDLE);
}
Camera2D::Camera2D() {
limit[SIDE_LEFT] = -10000000;
limit[SIDE_TOP] = -10000000;
limit[SIDE_RIGHT] = 10000000;
limit[SIDE_BOTTOM] = 10000000;
drag_margin[SIDE_LEFT] = 0.2;
drag_margin[SIDE_TOP] = 0.2;
drag_margin[SIDE_RIGHT] = 0.2;
drag_margin[SIDE_BOTTOM] = 0.2;
set_notify_transform(true);
}