d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
181 lines
5.8 KiB
C++
181 lines
5.8 KiB
C++
/**************************************************************************/
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/* menu_bar.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef MENU_BAR_H
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#define MENU_BAR_H
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#include "scene/gui/button.h"
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#include "scene/gui/popup_menu.h"
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class MenuBar : public Control {
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GDCLASS(MenuBar, Control);
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Mutex mutex;
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bool switch_on_hover = true;
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bool disable_shortcuts = false;
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bool is_native = true;
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bool flat = false;
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int start_index = -1;
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String language;
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TextDirection text_direction = TEXT_DIRECTION_AUTO;
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struct Menu {
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String name;
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String tooltip;
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Ref<TextLine> text_buf;
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bool hidden = false;
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bool disabled = false;
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Menu(const String &p_name) {
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name = p_name;
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text_buf.instantiate();
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}
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Menu() {
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text_buf.instantiate();
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}
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};
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Vector<Menu> menu_cache;
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HashSet<String> global_menus;
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int focused_menu = -1;
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int selected_menu = -1;
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int active_menu = -1;
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Vector2i mouse_pos_adjusted;
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Vector2i old_mouse_pos;
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ObjectID shortcut_context;
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struct ThemeCache {
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Ref<StyleBox> normal;
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Ref<StyleBox> normal_mirrored;
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Ref<StyleBox> disabled;
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Ref<StyleBox> disabled_mirrored;
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Ref<StyleBox> pressed;
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Ref<StyleBox> pressed_mirrored;
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Ref<StyleBox> hover;
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Ref<StyleBox> hover_mirrored;
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Ref<StyleBox> hover_pressed;
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Ref<StyleBox> hover_pressed_mirrored;
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Ref<Font> font;
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int font_size = 0;
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int outline_size = 0;
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Color font_outline_color;
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Color font_color;
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Color font_disabled_color;
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Color font_pressed_color;
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Color font_hover_color;
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Color font_hover_pressed_color;
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Color font_focus_color;
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int h_separation = 0;
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} theme_cache;
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int _get_index_at_point(const Point2 &p_point) const;
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Rect2 _get_menu_item_rect(int p_index) const;
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void _draw_menu_item(int p_index);
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void shape(Menu &p_menu);
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void _refresh_menu_names();
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Vector<PopupMenu *> _get_popups() const;
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int get_menu_idx_from_control(PopupMenu *p_child) const;
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void _open_popup(int p_index, bool p_focus_item = false);
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void _popup_visibility_changed(bool p_visible);
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void _update_submenu(const String &p_menu_name, PopupMenu *p_child);
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void _clear_menu();
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void _update_menu();
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protected:
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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virtual void _update_theme_item_cache() override;
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void _notification(int p_what);
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virtual void add_child_notify(Node *p_child) override;
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virtual void move_child_notify(Node *p_child) override;
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virtual void remove_child_notify(Node *p_child) override;
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static void _bind_methods();
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public:
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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void set_switch_on_hover(bool p_enabled);
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bool is_switch_on_hover();
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void set_disable_shortcuts(bool p_disabled);
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void set_prefer_global_menu(bool p_enabled);
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bool is_prefer_global_menu() const;
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bool is_native_menu() const;
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virtual Size2 get_minimum_size() const override;
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int get_menu_count() const;
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void set_text_direction(TextDirection p_text_direction);
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TextDirection get_text_direction() const;
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void set_language(const String &p_language);
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String get_language() const;
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void set_start_index(int p_index);
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int get_start_index() const;
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void set_flat(bool p_enabled);
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bool is_flat() const;
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void set_menu_title(int p_menu, const String &p_title);
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String get_menu_title(int p_menu) const;
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void set_menu_tooltip(int p_menu, const String &p_tooltip);
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String get_menu_tooltip(int p_menu) const;
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void set_menu_disabled(int p_menu, bool p_disabled);
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bool is_menu_disabled(int p_menu) const;
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void set_menu_hidden(int p_menu, bool p_hidden);
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bool is_menu_hidden(int p_menu) const;
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PopupMenu *get_menu_popup(int p_menu) const;
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virtual void get_translatable_strings(List<String> *p_strings) const override;
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virtual String get_tooltip(const Point2 &p_pos) const override;
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MenuBar();
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~MenuBar();
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};
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#endif // MENU_BAR_H
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