godot/tests/core/input/test_shortcut.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

236 lines
7.3 KiB
C++

/**************************************************************************/
/* test_shortcut.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_SHORTCUT_H
#define TEST_SHORTCUT_H
#include "core/input/input_event.h"
#include "core/input/shortcut.h"
#include "core/io/config_file.h"
#include "core/object/ref_counted.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "tests/test_macros.h"
namespace TestShortcut {
TEST_CASE("[Shortcut] Empty shortcut should have no valid events and text equal to None") {
Shortcut s;
CHECK(s.get_as_text() == "None");
CHECK(s.has_valid_event() == false);
}
TEST_CASE("[Shortcut] Setting and getting an event should result in the same event as the input") {
Ref<InputEventKey> k1;
Ref<InputEventKey> k2;
k1.instantiate();
k2.instantiate();
k1->set_keycode(Key::ENTER);
k2->set_keycode(Key::BACKSPACE);
// Cast to InputEvent so the internal code recognizes the objects.
Ref<InputEvent> e1 = k1;
Ref<InputEvent> e2 = k2;
Array input_array;
input_array.append(e1);
input_array.append(e2);
Shortcut s;
s.set_events(input_array);
// Get result, read it out, check whether it equals the input.
Array result_array = s.get_events();
Ref<InputEventKey> result1 = result_array.front();
Ref<InputEventKey> result2 = result_array.back();
CHECK(result1->get_keycode() == k1->get_keycode());
CHECK(result2->get_keycode() == k2->get_keycode());
}
TEST_CASE("[Shortcut] 'set_events_list' should result in the same events as the input") {
Ref<InputEventKey> k1;
Ref<InputEventKey> k2;
k1.instantiate();
k2.instantiate();
k1->set_keycode(Key::ENTER);
k2->set_keycode(Key::BACKSPACE);
// Cast to InputEvent so the set_events_list() method recognizes the objects.
Ref<InputEvent> e1 = k1;
Ref<InputEvent> e2 = k2;
List<Ref<InputEvent>> list;
list.push_back(e1);
list.push_back(e2);
Shortcut s;
s.set_events_list(&list);
// Get result, read it out, check whether it equals the input.
Array result_array = s.get_events();
Ref<InputEventKey> result1 = result_array.front();
Ref<InputEventKey> result2 = result_array.back();
CHECK(result1->get_keycode() == k1->get_keycode());
CHECK(result2->get_keycode() == k2->get_keycode());
}
TEST_CASE("[Shortcut] 'matches_event' should correctly match the same event") {
Ref<InputEventKey> original; // The one we compare with.
Ref<InputEventKey> similar_but_not_equal; // Same keycode, different event.
Ref<InputEventKey> different; // Different event, different keycode.
Ref<InputEventKey> copy; // Copy of original event.
original.instantiate();
similar_but_not_equal.instantiate();
different.instantiate();
copy.instantiate();
original->set_keycode(Key::ENTER);
similar_but_not_equal->set_keycode(Key::ENTER);
similar_but_not_equal->set_keycode(Key::ESCAPE);
copy = original;
// Only the copy is really the same, so only that one should match.
// The rest should not match.
Ref<InputEvent> e_original = original;
Ref<InputEvent> e_similar_but_not_equal = similar_but_not_equal;
Ref<InputEvent> e_different = different;
Ref<InputEvent> e_copy = copy;
Array a;
a.append(e_original);
Shortcut s;
s.set_events(a);
CHECK(s.matches_event(e_similar_but_not_equal) == false);
CHECK(s.matches_event(e_different) == false);
CHECK(s.matches_event(e_copy) == true);
}
TEST_CASE("[Shortcut] 'get_as_text' text representation should be correct") {
Ref<InputEventKey> same;
// k2 will not go into the shortcut but only be used to compare.
Ref<InputEventKey> different;
same.instantiate();
different.instantiate();
same->set_keycode(Key::ENTER);
different->set_keycode(Key::ESCAPE);
Ref<InputEvent> key_event1 = same;
Array a;
a.append(key_event1);
Shortcut s;
s.set_events(a);
CHECK(s.get_as_text() == same->as_text());
CHECK(s.get_as_text() != different->as_text());
}
TEST_CASE("[Shortcut] Event validity should be correctly checked.") {
Ref<InputEventKey> valid;
// k2 will not go into the shortcut but only be used to compare.
Ref<InputEventKey> invalid = nullptr;
valid.instantiate();
valid->set_keycode(Key::ENTER);
Ref<InputEvent> valid_event = valid;
Ref<InputEvent> invalid_event = invalid;
Array a;
a.append(invalid_event);
a.append(valid_event);
Shortcut s;
s.set_events(a);
CHECK(s.has_valid_event() == true);
Array b;
b.append(invalid_event);
Shortcut shortcut_with_invalid_event;
shortcut_with_invalid_event.set_events(b);
CHECK(shortcut_with_invalid_event.has_valid_event() == false);
}
TEST_CASE("[Shortcut] Equal arrays should be recognized as such.") {
Ref<InputEventKey> k1;
// k2 will not go into the shortcut but only be used to compare.
Ref<InputEventKey> k2;
k1.instantiate();
k2.instantiate();
k1->set_keycode(Key::ENTER);
k2->set_keycode(Key::ESCAPE);
Ref<InputEvent> key_event1 = k1;
Ref<InputEvent> key_event2 = k2;
Array same;
same.append(key_event1);
Array same_as_same;
same_as_same.append(key_event1);
Array different1;
different1.append(key_event2);
Array different2;
different2.append(key_event1);
different2.append(key_event2);
Array different3;
Shortcut s;
CHECK(s.is_event_array_equal(same, same_as_same) == true);
CHECK(s.is_event_array_equal(same, different1) == false);
CHECK(s.is_event_array_equal(same, different2) == false);
CHECK(s.is_event_array_equal(same, different3) == false);
}
} // namespace TestShortcut
#endif // TEST_SHORTCUT_H