godot/editor/plugins/gizmos/shape_cast_3d_gizmo_plugin.cpp
smix8 35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00

72 lines
3.5 KiB
C++

/**************************************************************************/
/* shape_cast_3d_gizmo_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "shape_cast_3d_gizmo_plugin.h"
#include "editor/editor_settings.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/physics/shape_cast_3d.h"
ShapeCast3DGizmoPlugin::ShapeCast3DGizmoPlugin() {
const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
create_material("shape_material", gizmo_color);
const float gizmo_value = gizmo_color.get_v();
const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
create_material("shape_material_disabled", gizmo_color_disabled);
}
bool ShapeCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<ShapeCast3D>(p_spatial) != nullptr;
}
String ShapeCast3DGizmoPlugin::get_gizmo_name() const {
return "ShapeCast3D";
}
int ShapeCast3DGizmoPlugin::get_priority() const {
return -1;
}
void ShapeCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
ShapeCast3D *shapecast = Object::cast_to<ShapeCast3D>(p_gizmo->get_node_3d());
p_gizmo->clear();
const Ref<StandardMaterial3D> material = shapecast->is_enabled() ? shapecast->get_debug_material() : get_material("shape_material_disabled");
p_gizmo->add_lines(shapecast->get_debug_line_vertices(), material);
if (shapecast->get_shape().is_valid()) {
p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
}
p_gizmo->add_collision_segments(shapecast->get_debug_line_vertices());
}