godot/doc
lawnjelly 275183ef15 GLES2 batching - Add UV precision adjustment for tilemaps
Scaling tilemaps can cause border artifacts around the edges of tiles. This has been traced to precision issues in the GPU. This PR adds an adjustment to allow a minor contraction of the UVs of rects in order to compensate for the incorrect classification of texels across the UV border.
2020-06-07 16:29:40 +01:00
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classes GLES2 batching - Add UV precision adjustment for tilemaps 2020-06-07 16:29:40 +01:00
tools makerst: Print status messages to make the CI output clearer 2020-06-04 12:09:39 +02:00
Doxyfile Remove trailing whitespace 2018-11-20 11:15:02 +01:00
Makefile Clean up & improve makerst.py 2018-12-27 13:57:08 +01:00