godot/scene
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
..
2d Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
3d Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
animation Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
audio Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
gui Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
main Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
resources Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
register_scene_types.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
scene_string_names.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00