godot/.github/workflows
Aaron Franke 27b0f18275 Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00
..
android_builds.yml Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
ios_builds.yml Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
javascript_builds.yml CI: Update Emscripten to 3.1.10 2022-05-10 13:03:13 +02:00
linux_builds.yml Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
macos_builds.yml Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
static_checks.yml ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
windows_builds.yml Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00