godot/platform/android/java/editor/build.gradle
ne0fhyk 24e3b3b88d Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-06-26 16:53:02 -07:00

83 lines
2.3 KiB
Groovy

// Gradle build config for Godot Engine's Android port.
plugins {
id 'com.android.application'
id 'org.jetbrains.kotlin.android'
}
dependencies {
implementation libraries.kotlinStdLib
implementation libraries.androidxFragment
implementation project(":lib")
implementation "androidx.window:window:1.0.0"
}
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
ndkVersion versions.ndkVersion
defaultConfig {
// The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
applicationId "org.godotengine.editor.v3"
versionCode getGodotLibraryVersionCode()
versionName getGodotLibraryVersionName()
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
missingDimensionStrategy 'products', 'editor'
}
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
}
kotlinOptions {
jvmTarget = versions.javaVersion
}
buildTypes {
dev {
initWith debug
applicationIdSuffix ".dev"
}
debug {
initWith release
// Need to swap with the release signing config when this is ready for public release.
signingConfig signingConfigs.debug
}
release {
// This buildtype is disabled below.
// The editor can't be used with target=release only, as debugging tools are then not
// included, and it would crash on errors instead of reporting them.
}
}
packagingOptions {
// 'doNotStrip' is enabled for development within Android Studio
if (shouldNotStrip()) {
doNotStrip '**/*.so'
}
}
// Disable 'release' buildtype.
// The editor can't be used with target=release only, as debugging tools are then not
// included, and it would crash on errors instead of reporting them.
variantFilter { variant ->
if (variant.buildType.name == "release") {
setIgnore(true)
}
}
applicationVariants.all { variant ->
variant.outputs.all { output ->
def suffix = variant.name == "dev" ? "_dev" : ""
output.outputFileName = "android_editor${suffix}.apk"
}
}
}