27c1e65969
- Fix crash when a ray hits a texel with a UV2 coordinate exactly equal to 1.0. - Take BakedLightmap extents into account. - Clear capture data between bakes. - Fix minor issues with seam correction. |
||
---|---|---|
.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |