godot/scene
Rémi Verschelde 27d1e63dd4
Merge pull request #30807 from akien-mga/da-get_next-hidden
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25 14:51:01 +02:00
..
2d Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE 2019-07-25 09:29:51 +02:00
3d Merge pull request #30685 from jonri/vehicle-per-wheel-forces 2019-07-25 11:45:22 +02:00
animation Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui DirAccess: Drop compat get_next(bool *is_dir) which was hidden 2019-07-25 11:09:57 +02:00
main Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
resources added pointMesh primitive 2019-07-24 12:14:31 -07:00
register_scene_types.cpp added pointMesh primitive 2019-07-24 12:14:31 -07:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00