206 lines
10 KiB
C++
206 lines
10 KiB
C++
/*************************************************************************/
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/* theme.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef THEME_H
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#define THEME_H
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#include "core/io/resource_loader.h"
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#include "core/resource.h"
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#include "scene/resources/font.h"
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#include "scene/resources/shader.h"
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#include "scene/resources/style_box.h"
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#include "scene/resources/texture.h"
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class Theme : public Resource {
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GDCLASS(Theme, Resource);
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RES_BASE_EXTENSION("theme");
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#ifdef TOOLS_ENABLED
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friend class ThemeItemImportTree;
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friend class ThemeItemEditorDialog;
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friend class ThemeTypeEditor;
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#endif
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public:
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enum DataType {
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DATA_TYPE_COLOR,
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DATA_TYPE_CONSTANT,
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DATA_TYPE_FONT,
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DATA_TYPE_ICON,
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DATA_TYPE_STYLEBOX,
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DATA_TYPE_MAX
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};
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private:
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bool no_change_propagation = false;
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void _emit_theme_changed(bool p_notify_list_changed = false);
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HashMap<StringName, HashMap<StringName, Ref<Texture>>> icon_map;
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HashMap<StringName, HashMap<StringName, Ref<StyleBox>>> style_map;
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HashMap<StringName, HashMap<StringName, Ref<Font>>> font_map;
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HashMap<StringName, HashMap<StringName, Ref<Shader>>> shader_map;
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HashMap<StringName, HashMap<StringName, Color>> color_map;
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HashMap<StringName, HashMap<StringName, int>> constant_map;
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PoolVector<String> _get_icon_list(const String &p_node_type) const;
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PoolVector<String> _get_icon_types() const;
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PoolVector<String> _get_stylebox_list(const String &p_node_type) const;
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PoolVector<String> _get_stylebox_types() const;
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PoolVector<String> _get_font_list(const String &p_node_type) const;
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PoolVector<String> _get_font_types() const;
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PoolVector<String> _get_color_list(const String &p_node_type) const;
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PoolVector<String> _get_color_types() const;
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PoolVector<String> _get_constant_list(const String &p_node_type) const;
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PoolVector<String> _get_constant_types() const;
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PoolVector<String> _get_theme_item_list(DataType p_data_type, const String &p_node_type) const;
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PoolVector<String> _get_theme_item_types(DataType p_data_type) const;
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PoolVector<String> _get_type_list(const String &p_node_type) const;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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// Universal Theme resources used when no other theme has the item.
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static Ref<Theme> default_theme;
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static Ref<Theme> project_default_theme;
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// Universal default values, final fallback for every theme.
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static Ref<Texture> default_icon;
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static Ref<StyleBox> default_style;
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static Ref<Font> default_font;
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// Default values configurable for each individual theme.
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Ref<Font> default_theme_font;
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static void _bind_methods();
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void _freeze_change_propagation();
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void _unfreeze_and_propagate_changes();
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public:
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static Ref<Theme> get_default();
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static void set_default(const Ref<Theme> &p_default);
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static Ref<Theme> get_project_default();
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static void set_project_default(const Ref<Theme> &p_project_default);
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static void set_default_icon(const Ref<Texture> &p_icon);
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static void set_default_style(const Ref<StyleBox> &p_style);
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static void set_default_font(const Ref<Font> &p_font);
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void set_default_theme_font(const Ref<Font> &p_default_font);
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Ref<Font> get_default_theme_font() const;
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bool has_default_theme_font() const;
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void set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture> &p_icon);
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Ref<Texture> get_icon(const StringName &p_name, const StringName &p_node_type) const;
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bool has_icon(const StringName &p_name, const StringName &p_node_type) const;
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bool has_icon_nocheck(const StringName &p_name, const StringName &p_node_type) const;
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void rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
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void clear_icon(const StringName &p_name, const StringName &p_node_type);
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void get_icon_list(StringName p_node_type, List<StringName> *p_list) const;
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void add_icon_type(const StringName &p_node_type);
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void get_icon_types(List<StringName> *p_list) const;
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void set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader);
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Ref<Shader> get_shader(const StringName &p_name, const StringName &p_node_type) const;
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bool has_shader(const StringName &p_name, const StringName &p_node_type) const;
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void clear_shader(const StringName &p_name, const StringName &p_node_type);
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void get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const;
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void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style);
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Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const;
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bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const;
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bool has_stylebox_nocheck(const StringName &p_name, const StringName &p_node_type) const;
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void rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
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void clear_stylebox(const StringName &p_name, const StringName &p_node_type);
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void get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const;
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void add_stylebox_type(const StringName &p_node_type);
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void get_stylebox_types(List<StringName> *p_list) const;
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void set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font);
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Ref<Font> get_font(const StringName &p_name, const StringName &p_node_type) const;
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bool has_font(const StringName &p_name, const StringName &p_node_type) const;
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bool has_font_nocheck(const StringName &p_name, const StringName &p_node_type) const;
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void rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
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void clear_font(const StringName &p_name, const StringName &p_node_type);
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void get_font_list(StringName p_node_type, List<StringName> *p_list) const;
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void add_font_type(const StringName &p_node_type);
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void get_font_types(List<StringName> *p_list) const;
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void set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color);
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Color get_color(const StringName &p_name, const StringName &p_node_type) const;
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bool has_color(const StringName &p_name, const StringName &p_node_type) const;
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bool has_color_nocheck(const StringName &p_name, const StringName &p_node_type) const;
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void rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
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void clear_color(const StringName &p_name, const StringName &p_node_type);
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void get_color_list(StringName p_node_type, List<StringName> *p_list) const;
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void add_color_type(const StringName &p_node_type);
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void get_color_types(List<StringName> *p_list) const;
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void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant);
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int get_constant(const StringName &p_name, const StringName &p_node_type) const;
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bool has_constant(const StringName &p_name, const StringName &p_node_type) const;
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bool has_constant_nocheck(const StringName &p_name, const StringName &p_node_type) const;
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void rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
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void clear_constant(const StringName &p_name, const StringName &p_node_type);
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void get_constant_list(StringName p_node_type, List<StringName> *p_list) const;
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void add_constant_type(const StringName &p_node_type);
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void get_constant_types(List<StringName> *p_list) const;
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void set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type, const Variant &p_value);
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Variant get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const;
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bool has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const;
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bool has_theme_item_nocheck(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const;
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void rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
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void clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type);
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void get_theme_item_list(DataType p_data_type, StringName p_node_type, List<StringName> *p_list) const;
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void add_theme_item_type(DataType p_data_type, const StringName &p_node_type);
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void get_theme_item_types(DataType p_data_type, List<StringName> *p_list) const;
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void get_type_list(List<StringName> *p_list) const;
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void get_type_dependencies(const StringName &p_base_type, List<StringName> *p_list);
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void copy_default_theme();
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void copy_theme(const Ref<Theme> &p_other);
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void merge_with(const Ref<Theme> &p_other);
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void clear();
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Theme();
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~Theme();
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};
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VARIANT_ENUM_CAST(Theme::DataType);
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#endif
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