godot/platform
PouleyKetchoupp eeebe6914e Fix drag and drop between windows in X11 display server
Proper implementation for get_window_at_screen_position:
Now getting the topmost last active window when overlapping.

Mouse drag & release events:
They are now propagated through the current focused window, in order to
make it consistent with the engine expectations and the Windows display
server implementation.
2020-09-03 10:31:03 +02:00
..
android Fix issue causing the textedit to move upward 2020-08-30 10:42:38 -07:00
iphone Fix new black style check failures in various files. 2020-08-21 16:51:30 +01:00
javascript Merge pull request #40755 from Faless/js/fix_and_cancel_swap 2020-07-27 14:32:48 +02:00
linuxbsd Fix drag and drop between windows in X11 display server 2020-09-03 10:31:03 +02:00
osx Merge pull request #41456 from nekomatata/x11-fix-popups 2020-09-03 00:09:19 +02:00
server t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
uwp Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
windows Fix WINDOW_EVENT_FOCUS_IN for popups on Windows 2020-08-26 18:14:36 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00