godot/scene/main
Rémi Verschelde 2a8531cc56
Merge pull request #41456 from nekomatata/x11-fix-popups
Popup fixes for X11 display server
2020-09-03 00:09:19 +02:00
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SCsub
canvas_item.cpp Remove multilevel calls 2020-07-24 14:13:58 -03:00
canvas_item.h Add override keywords. 2020-07-10 13:56:54 +01:00
canvas_layer.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
canvas_layer.h
http_request.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
http_request.h
instance_placeholder.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
instance_placeholder.h
node.cpp Made get_child support negative indexes, with documentation 2020-09-01 11:34:36 +02:00
node.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_preloader.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
resource_preloader.h
scene_tree.cpp Fix _input being mistakenly called twice on script 2020-08-03 08:40:08 -03:00
scene_tree.h Remove multilevel calls 2020-07-24 14:13:58 -03:00
shader_globals_override.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
shader_globals_override.h Add override keywords. 2020-07-10 13:56:54 +01:00
timer.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
timer.h
viewport.cpp Fix input after removing multilevel calls 2020-07-27 15:23:57 -03:00
viewport.h Add override keywords. 2020-07-10 13:56:54 +01:00
window.cpp Fix WINDOW_EVENT_FOCUS_IN for popups on Windows 2020-08-26 18:14:36 +02:00
window.h Add override keywords. 2020-07-10 13:56:54 +01:00