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renderer_rd
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Rename `hint_aniso` to `hint_anisotropy` in the shader language
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2021-12-10 17:41:17 +01:00 |
SCsub
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rasterizer_dummy.h
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[Headless] Workaround texture load failure.
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2021-12-20 09:18:26 +01:00 |
renderer_canvas_cull.cpp
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Add a double-precision editor build to CI
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2021-12-09 09:52:48 -06:00 |
renderer_canvas_cull.h
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
renderer_canvas_render.cpp
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…
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renderer_canvas_render.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
renderer_compositor.cpp
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
renderer_compositor.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene.cpp
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…
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renderer_scene.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_cull.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
renderer_scene_cull.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_scene_occlusion_cull.cpp
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
renderer_scene_occlusion_cull.h
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Occlusion culling fixes
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2021-09-10 18:15:10 +02:00 |
renderer_scene_render.cpp
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Swap args of Plane(point, normal) constructor
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2021-10-15 20:49:42 -05:00 |
renderer_scene_render.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
renderer_storage.cpp
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Use range iterators for `Map`
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2021-09-30 15:09:12 -06:00 |
renderer_storage.h
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
renderer_thread_pool.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
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Use `WARN_PRINT_ONCE()` for FSR-related warning messages
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2021-11-25 22:47:11 +01:00 |
renderer_viewport.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rendering_device.cpp
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
rendering_device.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rendering_device_binds.cpp
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
rendering_device_binds.h
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Replace String comparisons with "", String() to is_empty()
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2021-12-09 04:48:38 -06:00 |
rendering_server_default.cpp
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Use Callable in RS::request_frame_drawn_callback
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2021-11-05 01:59:38 -04:00 |
rendering_server_default.h
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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2021-11-23 14:16:03 -07:00 |
rendering_server_globals.cpp
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Refactor VisibilityNotifier
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2021-06-16 10:48:57 -03:00 |
rendering_server_globals.h
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Refactor VisibilityNotifier
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2021-06-16 10:48:57 -03:00 |
shader_language.cpp
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Refactor render_mode in shaders, forbid declaring duplicates
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2021-12-21 22:20:09 +03:00 |
shader_language.h
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Refactor render_mode in shaders, forbid declaring duplicates
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2021-12-21 22:20:09 +03:00 |
shader_types.cpp
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Refactor render_mode in shaders, forbid declaring duplicates
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2021-12-21 22:20:09 +03:00 |
shader_types.h
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Refactor render_mode in shaders, forbid declaring duplicates
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2021-12-21 22:20:09 +03:00 |
shader_warnings.cpp
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Allow using empty statements in the shader, added formatting warning
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2021-12-01 11:52:25 +03:00 |
shader_warnings.h
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Allow using empty statements in the shader, added formatting warning
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2021-12-01 11:52:25 +03:00 |