.. |
blend_shape.glsl
|
Blend shapes using transform feedback (GPU)
|
2016-11-24 20:46:55 -03:00 |
canvas_shadow.glsl
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
canvas.glsl
|
add shadow_filter variant PCF7
|
2017-09-01 15:01:24 +02:00 |
copy.glsl
|
Several changes to better run in mobile.
|
2017-07-22 14:08:17 -03:00 |
cube_to_dp.glsl
|
all light types and shadows are working, pending a lot of clean-up
|
2016-11-09 23:55:06 -03:00 |
cubemap_filter.glsl
|
Several changes to better run in mobile.
|
2017-07-22 14:08:17 -03:00 |
effect_blur.glsl
|
Several changes to better run in mobile.
|
2017-07-22 14:08:17 -03:00 |
exposure.glsl
|
Tonemapping and Auto Exposure support
|
2016-12-07 17:49:52 -03:00 |
particles.glsl
|
Several changes to better run in mobile.
|
2017-07-22 14:08:17 -03:00 |
resolve.glsl
|
Several changes to better run in mobile.
|
2017-07-22 14:08:17 -03:00 |
scene.glsl
|
Added transmission shader parameter.
|
2017-09-03 10:30:37 -03:00 |
screen_space_reflection.glsl
|
Cleaned up Screen Space Reflections, closes #8119
|
2017-06-16 08:30:21 -03:00 |
SCsub
|
Make build scripts Python3 compatible
|
2017-08-27 23:05:39 +02:00 |
ssao_blur.glsl
|
-Fixed screen edge SSAO filter, fixes #9678
|
2017-08-29 11:46:02 -03:00 |
ssao_minify.glsl
|
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
|
2017-02-22 19:14:21 -03:00 |
ssao.glsl
|
fix ssao issue with intel hd**** hardwares
|
2017-08-23 00:10:37 +02:00 |
subsurf_scattering.glsl
|
Several fixes to subsurface scattering. Closes #9530
|
2017-08-21 21:38:01 -03:00 |
tonemap.glsl
|
Fix Reindhart tonemapping, invalid type in signature
|
2017-08-22 08:06:54 +02:00 |