godot/editor/plugins/input_event_editor_plugin.cpp

124 lines
5.3 KiB
C++

/**************************************************************************/
/* input_event_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "input_event_editor_plugin.h"
#include "editor/event_listener_line_edit.h"
#include "editor/input_event_configuration_dialog.h"
void InputEventConfigContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
open_config_button->set_icon(get_editor_theme_icon(SNAME("Edit")));
} break;
}
}
void InputEventConfigContainer::_configure_pressed() {
config_dialog->popup_and_configure(input_event);
}
void InputEventConfigContainer::_event_changed() {
input_event_text->set_text(input_event->as_text());
}
void InputEventConfigContainer::_config_dialog_confirmed() {
Ref<InputEvent> ie = config_dialog->get_event();
input_event->copy_from(ie);
_event_changed();
}
void InputEventConfigContainer::set_event(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
Ref<InputEventMouseButton> m = p_event;
Ref<InputEventJoypadButton> jb = p_event;
Ref<InputEventJoypadMotion> jm = p_event;
if (k.is_valid()) {
config_dialog->set_allowed_input_types(INPUT_KEY);
} else if (m.is_valid()) {
config_dialog->set_allowed_input_types(INPUT_MOUSE_BUTTON);
} else if (jb.is_valid()) {
config_dialog->set_allowed_input_types(INPUT_JOY_BUTTON);
} else if (jm.is_valid()) {
config_dialog->set_allowed_input_types(INPUT_JOY_MOTION);
}
input_event = p_event;
_event_changed();
input_event->connect_changed(callable_mp(this, &InputEventConfigContainer::_event_changed));
}
InputEventConfigContainer::InputEventConfigContainer() {
input_event_text = memnew(Label);
input_event_text->set_h_size_flags(SIZE_EXPAND_FILL);
input_event_text->set_autowrap_mode(TextServer::AutowrapMode::AUTOWRAP_WORD_SMART);
input_event_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
add_child(input_event_text);
open_config_button = EditorInspector::create_inspector_action_button(TTR("Configure"));
open_config_button->connect(SceneStringName(pressed), callable_mp(this, &InputEventConfigContainer::_configure_pressed));
add_child(open_config_button);
add_child(memnew(Control));
config_dialog = memnew(InputEventConfigurationDialog);
config_dialog->connect(SceneStringName(confirmed), callable_mp(this, &InputEventConfigContainer::_config_dialog_confirmed));
add_child(config_dialog);
}
///////////////////////
bool EditorInspectorPluginInputEvent::can_handle(Object *p_object) {
Ref<InputEventKey> k = Ref<InputEventKey>(p_object);
Ref<InputEventMouseButton> m = Ref<InputEventMouseButton>(p_object);
Ref<InputEventJoypadButton> jb = Ref<InputEventJoypadButton>(p_object);
Ref<InputEventJoypadMotion> jm = Ref<InputEventJoypadMotion>(p_object);
return k.is_valid() || m.is_valid() || jb.is_valid() || jm.is_valid();
}
void EditorInspectorPluginInputEvent::parse_begin(Object *p_object) {
Ref<InputEvent> ie = Ref<InputEvent>(p_object);
InputEventConfigContainer *picker_controls = memnew(InputEventConfigContainer);
picker_controls->set_event(ie);
add_custom_control(picker_controls);
}
///////////////////////
InputEventEditorPlugin::InputEventEditorPlugin() {
Ref<EditorInspectorPluginInputEvent> plugin;
plugin.instantiate();
add_inspector_plugin(plugin);
}