godot/modules/navigation
Thaddeus Crews 9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
..
2d Add navigation region point and segment queries 2024-09-10 01:38:46 +02:00
3d Add navigation region point and segment queries 2024-09-10 01:38:46 +02:00
editor Extract editor main screen 2024-09-09 11:06:18 -04:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
config.py
nav_agent.cpp Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_agent.h Remove self includes in some files 2024-02-27 17:10:54 +01:00
nav_base.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
nav_link.cpp
nav_link.h
nav_map.cpp Move NavigationServer mesh queries to dedicated file 2024-09-03 13:16:35 +02:00
nav_map.h Move NavigationServer mesh queries to dedicated file 2024-09-03 13:16:35 +02:00
nav_obstacle.cpp Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_obstacle.h Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_region.cpp Add navigation region point and segment queries 2024-09-10 01:38:46 +02:00
nav_region.h Add navigation region point and segment queries 2024-09-10 01:38:46 +02:00
nav_rid.h
nav_utils.h Use a heap to store traversable polygons for pathfinding 2024-09-01 11:24:14 +09:00
register_types.cpp Move 3D-only navigation code to its own subfolder 2024-02-26 04:19:12 -06:00
register_types.h