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SCsub
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Changed SCsub for shaders to find shaders automatically and create dependencies with include files
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2021-03-18 12:59:47 +11:00 |
bokeh_dof.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
canvas.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
canvas_occlusion.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
canvas_sdf.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
canvas_uniforms_inc.glsl
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
cluster_data_inc.glsl
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Shader optimizations to reduce VGPR usage and increase occupancy
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2021-01-19 23:31:02 +01:00 |
cluster_debug.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
cluster_render.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
cluster_store.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
copy.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
copy_to_fb.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
cube_to_dp.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
cubemap_downsampler.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
cubemap_filter.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
cubemap_roughness.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
gi.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
giprobe.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
giprobe_debug.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
giprobe_sdf.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
giprobe_write.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
luminance_reduce.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
particles.glsl
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Split particle shader entry points
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2021-04-17 12:22:55 -03:00 |
particles_copy.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
resolve.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
roughness_limiter.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
scene_forward_clustered.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
scene_forward_clustered_inc.glsl
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Fix reflection probe
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2021-04-21 23:42:29 +10:00 |
screen_space_reflection.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
screen_space_reflection_filter.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
screen_space_reflection_scale.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
sdfgi_debug.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
sdfgi_debug_probes.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
sdfgi_direct_light.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
sdfgi_integrate.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
sdfgi_preprocess.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
skeleton.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
sky.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
sort.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
specular_merge.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao_blur.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao_downsample.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao_importance_map.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
ssao_interleave.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
subsurface_scattering.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
tonemap.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
volumetric_fog.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |