77 lines
3.5 KiB
C++
77 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* constraint_sw.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef CONSTRAINT_SW_H
|
|
#define CONSTRAINT_SW_H
|
|
|
|
#include "body_sw.h"
|
|
|
|
class ConstraintSW : public RID_Data {
|
|
|
|
BodySW **_body_ptr;
|
|
int _body_count;
|
|
uint64_t island_step;
|
|
ConstraintSW *island_next;
|
|
ConstraintSW *island_list_next;
|
|
int priority;
|
|
|
|
|
|
RID self;
|
|
|
|
protected:
|
|
ConstraintSW(BodySW **p_body_ptr=NULL,int p_body_count=0) { _body_ptr=p_body_ptr; _body_count=p_body_count; island_step=0; priority=1; }
|
|
public:
|
|
|
|
_FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
|
|
_FORCE_INLINE_ RID get_self() const { return self; }
|
|
|
|
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
|
|
_FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step=p_step; }
|
|
|
|
|
|
_FORCE_INLINE_ ConstraintSW* get_island_next() const { return island_next; }
|
|
_FORCE_INLINE_ void set_island_next(ConstraintSW* p_next) { island_next=p_next; }
|
|
|
|
_FORCE_INLINE_ ConstraintSW* get_island_list_next() const { return island_list_next; }
|
|
_FORCE_INLINE_ void set_island_list_next(ConstraintSW* p_next) { island_list_next=p_next; }
|
|
|
|
_FORCE_INLINE_ BodySW **get_body_ptr() const { return _body_ptr; }
|
|
_FORCE_INLINE_ int get_body_count() const { return _body_count; }
|
|
|
|
_FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; }
|
|
_FORCE_INLINE_ int get_priority() const { return priority; }
|
|
|
|
|
|
virtual bool setup(float p_step)=0;
|
|
virtual void solve(float p_step)=0;
|
|
|
|
virtual ~ConstraintSW() {}
|
|
};
|
|
|
|
#endif // CONSTRAINT__SW_H
|