.. |
SCsub
|
Split dummy renderer classes into separate files
|
2022-03-16 17:43:10 +11:00 |
config.cpp
|
Use a giant UBO to optimize performance in 2D
|
2022-10-06 11:24:45 -07:00 |
config.h
|
Use a giant UBO to optimize performance in 2D
|
2022-10-06 11:24:45 -07:00 |
light_storage.cpp
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
light_storage.h
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
material_storage.cpp
|
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
|
2022-10-09 06:32:50 +03:00 |
material_storage.h
|
Rename Projection `matrix` to `columns`
|
2022-10-04 12:34:19 -05:00 |
mesh_storage.cpp
|
Fix leaking of Mesh version and lod memory when freeing mesh in GLES3
|
2022-09-13 08:19:14 -07:00 |
mesh_storage.h
|
Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone
|
2022-08-19 14:50:12 -06:00 |
particles_storage.cpp
|
Moved particles into ParticlesStorage
|
2022-04-17 13:13:22 +10:00 |
particles_storage.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
render_scene_buffers_gles3.cpp
|
Fix rendering when using WebGL2.
|
2022-09-06 14:42:08 -07:00 |
render_scene_buffers_gles3.h
|
Extracting render buffers and changing it to a more generic solution
|
2022-09-01 20:01:45 +10:00 |
texture_storage.cpp
|
Make some Image methods static
|
2022-10-14 14:34:15 +02:00 |
texture_storage.h
|
Add 2D lights to OpenGL3 canvas renderer
|
2022-10-12 17:55:01 -07:00 |
utilities.cpp
|
Add 2D lights to OpenGL3 canvas renderer
|
2022-10-12 17:55:01 -07:00 |
utilities.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |