godot/platform
Fredia Huya-Kouadio 28a99e4cf6 Resolve issue where the Godot app remains stuck when resuming.
This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 21:05:18 -07:00
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android Resolve issue where the Godot app remains stuck when resuming. 2021-08-12 21:05:18 -07:00
iphone Split iphone platform export template into multiple files 2021-08-12 16:56:17 +03:00
javascript Split javascript export template into multiple files 2021-08-12 17:18:36 +03:00
linuxbsd Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
osx Split osx platform export template into multiple files 2021-08-12 17:18:34 +03:00
uwp Split uwp platform export template into multiple files 2021-08-12 17:18:37 +03:00
windows Split windows platform export template into multiple files 2021-08-12 17:18:36 +03:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00