godot/scene
Hugo Locurcio 28d3a6051c
Use base Color() constructors instead of Color::html()
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
..
2d Merge pull request #30361 from LikeLakers2/camera2d-offset-ignores-limit 2019-07-08 13:40:35 +02:00
3d Merge pull request #30407 from qarmin/small_fixess 2019-07-08 08:16:50 +02:00
animation Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Use base Color() constructors instead of Color::html() 2019-07-08 21:17:10 +02:00
main Make 'size_override_stretch' a property in 'Viewport' 2019-07-05 22:57:03 -03:00
resources Use base Color() constructors instead of Color::html() 2019-07-08 21:17:10 +02:00
register_scene_types.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00