godot/platform/osx
Pedro J. Estébanez 4f0b5f7307 Implement always-on-top for MacOS
Courtesy of @bruvzg.

(cherry picked from commit 2e8c7824c0)
2018-04-14 19:04:13 +02:00
..
export Modify OSX can_export logic to match the logic from EditorExportPlatformPC::can_export 2018-03-28 23:47:22 +02:00
SCsub PEP3101 applied with changing old type string formatting as new ones 2018-02-19 22:25:41 +01:00
crash_handler_osx.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
crash_handler_osx.mm Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
detect.py Fix macOS build after #16092 2018-01-26 22:39:08 +02:00
dir_access_osx.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
dir_access_osx.mm Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
godot_main_osx.mm [macOS] Adds ability to open files with "Open With" or double-click from Finder 2018-01-12 16:38:19 +02:00
joypad_osx.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
joypad_osx.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
logo.png
os_osx.h Implement always-on-top for MacOS 2018-04-14 19:04:13 +02:00
os_osx.mm Implement always-on-top for MacOS 2018-04-14 19:04:13 +02:00
platform_config.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
power_osx.cpp
power_osx.h
sem_osx.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
sem_osx.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00