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rasterizer_rd
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Add proper type to most public API uses of Array
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2020-04-21 12:16:45 -03:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
rasterizer.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rasterizer.h
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
rendering_device.cpp
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Fix missing DEFVAL for RenderingDevice.index_buffer_create
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2020-04-22 16:52:04 +02:00 |
rendering_device.h
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Add proper type to most public API uses of Array
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2020-04-21 12:16:45 -03:00 |
rendering_device_binds.cpp
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
rendering_device_binds.h
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Add proper type to most public API uses of Array
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2020-04-21 12:16:45 -03:00 |
rendering_server_canvas.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rendering_server_canvas.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rendering_server_globals.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rendering_server_globals.h
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More server renames for consistency after #37361
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2020-03-28 13:20:48 +01:00 |
rendering_server_raster.cpp
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Shows proper scene render time in editor info
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2020-04-10 14:19:30 -03:00 |
rendering_server_raster.h
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
rendering_server_scene.cpp
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
rendering_server_scene.h
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
rendering_server_viewport.cpp
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Add screen space AA option, with FXAA implementation.
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2020-04-12 10:57:18 -03:00 |
rendering_server_viewport.h
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Add screen space AA option, with FXAA implementation.
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2020-04-12 10:57:18 -03:00 |
rendering_server_wrap_mt.cpp
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Free items before finishing rendering server
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2020-04-07 19:12:07 +02:00 |
rendering_server_wrap_mt.h
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
shader_language.cpp
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
shader_language.h
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
shader_types.cpp
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Add light size to Sky Shaders
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2020-04-17 09:32:24 -07:00 |
shader_types.h
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…
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