godot/servers/rendering/renderer_rd/effects
Thaddeus Crews 9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
bokeh_dof.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
bokeh_dof.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
copy_effects.cpp Use a full screen triangle for mipmap calculations in mobile renderer 2024-05-02 13:17:09 -07:00
copy_effects.h Use a src rect for copying from screen with CanvasGroup in the mobile backend 2024-04-17 15:19:20 -07:00
debug_effects.cpp Rewrite reprojection for FSR2 to work correctly with Reverse-Z. 2024-05-10 11:57:27 -03:00
debug_effects.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
fsr.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
fsr.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
fsr2.cpp Fix double free in FSR2 destructor 2024-08-16 22:44:57 -07:00
fsr2.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
luminance.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
luminance.h Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
resolve.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
resolve.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
roughness_limiter.cpp Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
roughness_limiter.h Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
sort_effects.cpp Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
sort_effects.h Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
ss_effects.cpp [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
ss_effects.h Add render buffer support to screen space effects 2023-02-10 10:27:59 +11:00
taa.cpp Tune TAA disocclusion scale to avoid rejecting all samples during motion. 2024-01-04 17:06:57 -08:00
taa.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
tone_mapper.cpp Consistantly use USE_MULTIVIEW as the define in shaders 2024-03-11 14:40:00 +11:00
tone_mapper.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
vrs.cpp Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
vrs.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00