godot/modules/mono/glue
Hugo Locurcio 291d3aaabe
Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
  with array-based properties.
2022-08-31 15:31:49 +02:00
..
GodotSharp Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-type-field 2022-08-30 18:01:00 +02:00
runtime_interop.cpp Improve null and object printing to avoid confusion with arrays 2022-08-31 15:31:49 +02:00
runtime_interop.h C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00