godot/platform
Riteo a21f8b7c13 Improve `linuxbsd` headless building, cleanup build scripts
Now the `linuxbsd` platform can be built headlessly (e.g. without X11
development libraries).

I also cleaned up some weird (old?) usages of the `env` variable which
seem to make no difference and are used nowhere else.
2022-07-20 19:48:35 +02:00
..
android Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
iphone Merge pull request #62843 from RandomShaper/fix_iphone_input 2022-07-11 18:28:36 +02:00
javascript HTML5: Make `OS.get_locale()` match other platforms 2022-07-15 22:11:39 +03:00
linuxbsd Improve `linuxbsd` headless building, cleanup build scripts 2022-07-20 19:48:35 +02:00
osx Improve DisplayServer.window_set_current_screen 2022-07-19 12:26:11 +03:00
uwp Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
windows [Windows] Set fullscreen flags on window creation. 2022-07-19 13:36:39 +03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00