godot/editor/plugins
Ev1lbl0w 292ed61c18 Implemented advanced features of DAP
Respect client "supportsVariableType" capability

Implement "breakpointLocations" request

Implement "restart" request

Implement "evaluate" request

Fix error messages not being shown, and improved wrong path message

Removed thread option and behavior

Implemented detailed inspection of complex variables

Fix "const"ness of functions

Added a configurable timeout for requests

Implement Godot custom data request/event

Implement syncing of breakpoints

Added support for debugging native platforms
2021-08-31 15:17:58 +01:00
..
tiles Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead 2021-08-02 13:54:39 +02:00
abstract_polygon_2d_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_blend_space_1d_editor.h Some work on double support 2021-08-09 17:43:48 -05:00
animation_blend_space_2d_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Put multiple colons back into translated strings 2021-07-31 20:08:07 +03:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
animation_player_editor_plugin.h Allow to move timeline without moving animation 2021-03-21 00:24:16 +01:00
animation_state_machine_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
asset_library_editor_plugin.h Documentation search fixes 2021-06-16 09:43:34 -07:00
audio_stream_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio_stream_editor_plugin.h Fix audio player not resetting after wav finishes 2021-03-20 20:16:53 +01:00
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
canvas_item_editor_plugin.h Some work on double support 2021-08-09 17:43:48 -05:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
collision_polygon_3d_editor_plugin.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
collision_shape_2d_editor_plugin.cpp Make radius & height in CapsuleShape2D independent 2021-08-11 17:34:27 +02:00
collision_shape_2d_editor_plugin.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
cpu_particles_2d_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp Add scaling to the curve editor's handles 2021-07-19 20:27:28 -04:00
curve_editor_plugin.h
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_debugger_plugin.h Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_preview_plugins.cpp Some work on double support 2021-08-09 17:43:48 -05:00
editor_preview_plugins.h Modernize atomics 2021-02-18 17:12:46 +01:00
font_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
font_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
gpu_particles_2d_editor_plugin.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gradient_editor_plugin.h
input_event_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
input_event_editor_plugin.h Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
item_list_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
lightmap_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
material_editor_plugin.h
mesh_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp Improve MeshInstance3D UV preview in the editor 2021-07-25 01:11:24 +02:00
mesh_instance_3d_editor_plugin.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
mesh_library_editor_plugin.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
node_3d_editor_gizmos.h Some work on double support 2021-08-09 17:43:48 -05:00
node_3d_editor_plugin.cpp Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0 2021-08-11 18:21:19 +02:00
node_3d_editor_plugin.h Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0 2021-08-11 18:21:19 +02:00
occluder_instance_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
occluder_instance_3d_editor_plugin.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
ot_features_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
ot_features_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
packed_scene_translation_parser_plugin.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
packed_scene_translation_parser_plugin.h
path_2d_editor_plugin.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
path_3d_editor_plugin.h Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
physical_bone_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
polygon_2d_editor_plugin.h Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
resource_preloader_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
root_motion_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
script_editor_plugin.cpp Implemented advanced features of DAP 2021-08-31 15:17:58 +01:00
script_editor_plugin.h Implemented advanced features of DAP 2021-08-31 15:17:58 +01:00
script_text_editor.cpp Implemented advanced features of DAP 2021-08-31 15:17:58 +01:00
script_text_editor.h Implemented advanced features of DAP 2021-08-31 15:17:58 +01:00
SCsub Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
shader_editor_plugin.cpp Cleanup and bind remaing methods in TextEdit 2021-08-12 11:43:35 +01:00
shader_editor_plugin.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
shader_file_editor_plugin.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
skeleton_3d_editor_plugin.h Rename EditorPropertyTransform to EditorPropertyTransform3D 2021-06-03 21:58:26 -04:00
skeleton_ik_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
sprite_frames_editor_plugin.h Allow selecting frames by holding down the mouse in SpriteFrames editor 2021-06-17 20:11:50 +02:00
style_box_editor_plugin.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
style_box_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
sub_viewport_preview_editor_plugin.cpp Remove unnecessary get_editor_theme() in SubViewportPreview 2021-07-18 14:48:37 -06:00
sub_viewport_preview_editor_plugin.h Add viewport preview plugin 2021-07-12 20:04:46 -06:00
text_editor.cpp Cleanup and bind remaing methods in TextEdit 2021-08-12 11:43:35 +01:00
text_editor.h Implemented advanced features of DAP 2021-08-31 15:17:58 +01:00
texture_3d_editor_plugin.cpp Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
texture_3d_editor_plugin.h Removed _change_notify 2021-02-10 19:31:24 -03:00
texture_editor_plugin.cpp Don't set metadata_label font if it doesn't exist 2021-07-23 16:29:49 +02:00
texture_editor_plugin.h Don't set metadata_label font if it doesn't exist 2021-07-23 16:29:49 +02:00
texture_layered_editor_plugin.cpp Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
texture_layered_editor_plugin.h Removed _change_notify 2021-02-10 19:31:24 -03:00
texture_region_editor_plugin.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
texture_region_editor_plugin.h Removed _change_notify 2021-02-10 19:31:24 -03:00
theme_editor_plugin.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
theme_editor_plugin.h Improve user communications in the theme editor 2021-08-04 18:26:36 +03:00
theme_editor_preview.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
theme_editor_preview.h Fix control picker in the Theme editor 2021-07-16 21:32:58 +03:00
version_control_editor_plugin.cpp Expose and cleanup TextEdit line wrap API 2021-08-12 09:29:16 +01:00
version_control_editor_plugin.h VCS: Allow to stage and commit all files with Ctrl + Enter 2021-07-17 12:56:54 +03:00
visual_shader_editor_plugin.cpp Merge pull request #51572 from Chaosus/vs_fix_transform_instance 2021-08-12 21:23:18 +03:00
visual_shader_editor_plugin.h Rename Curve3Texture to CurveXYZTexture 2021-07-14 00:30:58 +02:00
voxel_gi_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
voxel_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00