godot/.github/workflows
Rémi Verschelde 8c564cd974
CI: Use SCU build for Linux w/ sanitizers build
It's the slowest build so a speedup from SCU is welcome.
The other purpose of this change is to actually catch global scope
conflicts which would break the SCU build.

SCU builds have drawbacks as they won't fully validate that the
includes are correct, but we should have enough other builds in the CI
build matrix to catch this type of bug.
2023-06-20 13:15:34 +02:00
..
android_builds.yml CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2023-05-18 16:22:25 +02:00
ios_builds.yml CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2023-05-18 16:22:25 +02:00
linux_builds.yml CI: Use SCU build for Linux w/ sanitizers build 2023-06-20 13:15:34 +02:00
macos_builds.yml CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2023-05-18 16:22:25 +02:00
runner.yml CI: Speed up static checks by checking only changed files 2023-04-20 11:40:09 +02:00
static_checks.yml CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
web_builds.yml CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2023-05-18 16:22:25 +02:00
windows_builds.yml CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout 2023-05-18 16:22:25 +02:00