67 lines
2.7 KiB
C++
67 lines
2.7 KiB
C++
/*************************************************************************/
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/* room.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ROOM_BOUNDS_H
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#define ROOM_BOUNDS_H
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#include "resource.h"
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#include "bsp_tree.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class RoomBounds : public Resource {
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OBJ_TYPE( RoomBounds, Resource );
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RES_BASE_EXTENSION("room");
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RID area;
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DVector<Face3> geometry_hint;
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void _regenerate_bsp();
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void _regenerate_bsp_cubic();
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protected:
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static void _bind_methods();
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public:
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virtual RID get_rid() const;
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void set_bounds( const BSP_Tree& p_bounds );
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BSP_Tree get_bounds() const;
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void set_geometry_hint(const DVector<Face3>& geometry_hint);
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DVector<Face3> get_geometry_hint() const;
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RoomBounds();
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~RoomBounds();
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};
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#endif // ROOM_H
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