godot/platform/linuxbsd/x11/SCsub
Riteo 593c571d6a linuxbsd: move all X11 stuff in its own directory
This allows implementing `DisplayServer`s like Wayland without making a
mess in the source tree.
2022-11-02 20:48:46 +01:00

22 lines
386 B
Python

#!/usr/bin/env python
Import("env")
source_files = [
"display_server_x11.cpp",
"key_mapping_x11.cpp",
]
if env["vulkan"]:
source_files.append("vulkan_context_x11.cpp")
if env["opengl3"]:
source_files.append(["gl_manager_x11.cpp", "detect_prime_x11.cpp"])
objects = []
for source_file in source_files:
objects.append(env.Object(source_file))
Return("objects")