99acec63f1
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503.
188 lines
6.4 KiB
C++
188 lines
6.4 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2018 Google Inc. http://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef BT_MULTIBODY_MLCP_CONSTRAINT_SOLVER_H
|
|
#define BT_MULTIBODY_MLCP_CONSTRAINT_SOLVER_H
|
|
|
|
#include "LinearMath/btMatrixX.h"
|
|
#include "LinearMath/btThreads.h"
|
|
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
|
|
|
class btMLCPSolverInterface;
|
|
class btMultiBody;
|
|
|
|
class btMultiBodyMLCPConstraintSolver : public btMultiBodyConstraintSolver
|
|
{
|
|
protected:
|
|
/// \name MLCP Formulation for Rigid Bodies
|
|
/// \{
|
|
|
|
/// A matrix in the MLCP formulation
|
|
btMatrixXu m_A;
|
|
|
|
/// b vector in the MLCP formulation.
|
|
btVectorXu m_b;
|
|
|
|
/// Constraint impulse, which is an output of MLCP solving.
|
|
btVectorXu m_x;
|
|
|
|
/// Lower bound of constraint impulse, \c m_x.
|
|
btVectorXu m_lo;
|
|
|
|
/// Upper bound of constraint impulse, \c m_x.
|
|
btVectorXu m_hi;
|
|
|
|
/// \}
|
|
|
|
/// \name Cache Variables for Split Impulse for Rigid Bodies
|
|
/// When using 'split impulse' we solve two separate (M)LCPs
|
|
/// \{
|
|
|
|
/// Split impulse Cache vector corresponding to \c m_b.
|
|
btVectorXu m_bSplit;
|
|
|
|
/// Split impulse cache vector corresponding to \c m_x.
|
|
btVectorXu m_xSplit;
|
|
|
|
/// \}
|
|
|
|
/// \name MLCP Formulation for Multibodies
|
|
/// \{
|
|
|
|
/// A matrix in the MLCP formulation
|
|
btMatrixXu m_multiBodyA;
|
|
|
|
/// b vector in the MLCP formulation.
|
|
btVectorXu m_multiBodyB;
|
|
|
|
/// Constraint impulse, which is an output of MLCP solving.
|
|
btVectorXu m_multiBodyX;
|
|
|
|
/// Lower bound of constraint impulse, \c m_x.
|
|
btVectorXu m_multiBodyLo;
|
|
|
|
/// Upper bound of constraint impulse, \c m_x.
|
|
btVectorXu m_multiBodyHi;
|
|
|
|
/// \}
|
|
|
|
/// Indices of normal contact constraint associated with frictional contact constraint for rigid bodies.
|
|
///
|
|
/// This is used by the MLCP solver to update the upper bounds of frictional contact impulse given intermediate
|
|
/// normal contact impulse. For example, i-th element represents the index of a normal constraint that is
|
|
/// accosiated with i-th frictional contact constraint if i-th constraint is a frictional contact constraint.
|
|
/// Otherwise, -1.
|
|
btAlignedObjectArray<int> m_limitDependencies;
|
|
|
|
/// Indices of normal contact constraint associated with frictional contact constraint for multibodies.
|
|
///
|
|
/// This is used by the MLCP solver to update the upper bounds of frictional contact impulse given intermediate
|
|
/// normal contact impulse. For example, i-th element represents the index of a normal constraint that is
|
|
/// accosiated with i-th frictional contact constraint if i-th constraint is a frictional contact constraint.
|
|
/// Otherwise, -1.
|
|
btAlignedObjectArray<int> m_multiBodyLimitDependencies;
|
|
|
|
/// Array of all the rigid body constraints
|
|
btAlignedObjectArray<btSolverConstraint*> m_allConstraintPtrArray;
|
|
|
|
/// Array of all the multibody constraints
|
|
btAlignedObjectArray<btMultiBodySolverConstraint*> m_multiBodyAllConstraintPtrArray;
|
|
|
|
/// MLCP solver
|
|
btMLCPSolverInterface* m_solver;
|
|
|
|
/// Count of fallbacks of using btSequentialImpulseConstraintSolver, which happens when the MLCP solver fails.
|
|
int m_fallback;
|
|
|
|
/// \name MLCP Scratch Variables
|
|
/// The following scratch variables are not stateful -- contents are cleared prior to each use.
|
|
/// They are only cached here to avoid extra memory allocations and deallocations and to ensure
|
|
/// that multiple instances of the solver can be run in parallel.
|
|
///
|
|
/// \{
|
|
|
|
/// Cache variable for constraint Jacobian matrix.
|
|
btMatrixXu m_scratchJ3;
|
|
|
|
/// Cache variable for constraint Jacobian times inverse mass matrix.
|
|
btMatrixXu m_scratchJInvM3;
|
|
|
|
/// Cache variable for offsets.
|
|
btAlignedObjectArray<int> m_scratchOfs;
|
|
|
|
/// \}
|
|
|
|
/// Constructs MLCP terms, which are \c m_A, \c m_b, \c m_lo, and \c m_hi.
|
|
virtual void createMLCPFast(const btContactSolverInfo& infoGlobal);
|
|
|
|
/// Constructs MLCP terms for constraints of two rigid bodies
|
|
void createMLCPFastRigidBody(const btContactSolverInfo& infoGlobal);
|
|
|
|
/// Constructs MLCP terms for constraints of two multi-bodies or one rigid body and one multibody
|
|
void createMLCPFastMultiBody(const btContactSolverInfo& infoGlobal);
|
|
|
|
/// Solves MLCP and returns the success
|
|
virtual bool solveMLCP(const btContactSolverInfo& infoGlobal);
|
|
|
|
// Documentation inherited
|
|
btScalar solveGroupCacheFriendlySetup(
|
|
btCollisionObject** bodies,
|
|
int numBodies,
|
|
btPersistentManifold** manifoldPtr,
|
|
int numManifolds,
|
|
btTypedConstraint** constraints,
|
|
int numConstraints,
|
|
const btContactSolverInfo& infoGlobal,
|
|
btIDebugDraw* debugDrawer) BT_OVERRIDE;
|
|
|
|
// Documentation inherited
|
|
btScalar solveGroupCacheFriendlyIterations(
|
|
btCollisionObject** bodies,
|
|
int numBodies,
|
|
btPersistentManifold** manifoldPtr,
|
|
int numManifolds,
|
|
btTypedConstraint** constraints,
|
|
int numConstraints,
|
|
const btContactSolverInfo& infoGlobal,
|
|
btIDebugDraw* debugDrawer) ;
|
|
|
|
public:
|
|
BT_DECLARE_ALIGNED_ALLOCATOR()
|
|
|
|
/// Constructor
|
|
///
|
|
/// \param[in] solver MLCP solver. Assumed it's not null.
|
|
/// \param[in] maxLCPSize Maximum size of LCP to solve using MLCP solver. If the MLCP size exceeds this number, sequaltial impulse method will be used.
|
|
explicit btMultiBodyMLCPConstraintSolver(btMLCPSolverInterface* solver);
|
|
|
|
/// Destructor
|
|
virtual ~btMultiBodyMLCPConstraintSolver();
|
|
|
|
/// Sets MLCP solver. Assumed it's not null.
|
|
void setMLCPSolver(btMLCPSolverInterface* solver);
|
|
|
|
/// Returns the number of fallbacks of using btSequentialImpulseConstraintSolver, which happens when the MLCP
|
|
/// solver fails.
|
|
int getNumFallbacks() const;
|
|
|
|
/// Sets the number of fallbacks. This function may be used to reset the number to zero.
|
|
void setNumFallbacks(int num);
|
|
|
|
/// Returns the constraint solver type.
|
|
virtual btConstraintSolverType getSolverType() const;
|
|
};
|
|
|
|
#endif // BT_MULTIBODY_MLCP_CONSTRAINT_SOLVER_H
|